From 3f7a3dd58c0ce2719af83ff1d89a26185d08c04c Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Sat, 12 Apr 2008 21:52:46 -0400 Subject: Make shaders operate on a block of memory instead of arrays of vertex_header's --- src/gallium/auxiliary/draw/draw_vs_llvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c') diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index 6db1e65a2d..72317c67ae 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -72,7 +72,7 @@ vs_llvm_run( struct draw_vertex_shader *base, struct draw_context *draw, const unsigned *elts, unsigned count, - struct vertex_header *vOut[] ) + void *vOut ) { struct draw_llvm_vertex_shader *shader = (struct draw_llvm_vertex_shader *)base; -- cgit v1.2.3