From 12ab5f97013e398b9f6485b97d6691c3c170447a Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 12 Mar 2008 13:20:29 -0600 Subject: gallium: change draw_vertex_shader->state from pointer to struct We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes. --- src/gallium/auxiliary/draw/draw_vs_sse.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c') diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c index e5c1a40cca..5ee2adb344 100644 --- a/src/gallium/auxiliary/draw/draw_vs_sse.c +++ b/src/gallium/auxiliary/draw/draw_vs_sse.c @@ -221,14 +221,14 @@ draw_create_vs_sse(struct draw_context *draw, if (vs == NULL) return NULL; - vs->base.state = templ; + vs->base.state = *templ; vs->base.prepare = vs_sse_prepare; vs->base.run = vs_sse_run; vs->base.delete = vs_sse_delete; x86_init_func( &vs->sse2_program ); - if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state->tokens, + if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state.tokens, &vs->sse2_program )) goto fail; -- cgit v1.2.3