From 5a09ad8248ce452136ed96a3d46532b03c877618 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 14 Mar 2008 16:13:35 -0600 Subject: gallium: add explicit control for point sprites (convert points to textured quads) New draw_enable_point_sprites() function. Fixes spriteblast.c demo --- src/gallium/auxiliary/draw/draw_wide_point.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/auxiliary/draw/draw_wide_point.c') diff --git a/src/gallium/auxiliary/draw/draw_wide_point.c b/src/gallium/auxiliary/draw/draw_wide_point.c index 65bd50f2b8..c53f7e6cb3 100644 --- a/src/gallium/auxiliary/draw/draw_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_wide_point.c @@ -184,7 +184,8 @@ static void widepoint_first_point( struct draw_stage *stage, wide->half_point_size = 0.5f * draw->rasterizer->point_size; /* XXX we won't know the real size if it's computed by the vertex shader! */ - if (draw->rasterizer->point_size > draw->wide_point_threshold) { + if ((draw->rasterizer->point_size > draw->wide_point_threshold) || + (draw->rasterizer->point_sprite && draw->point_sprite)) { stage->point = widepoint_point; } else { -- cgit v1.2.3