From 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 4 Feb 2010 21:35:28 +0100 Subject: gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). --- src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/auxiliary/draw') diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index d9d4d2a8b6..fdabce7d44 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -128,6 +128,7 @@ static void set_texcoords(const struct widepoint_stage *wide, static void widepoint_point( struct draw_stage *stage, struct prim_header *header ) { + /* XXX should take point_quad_rasterization into account? */ const struct widepoint_stage *wide = widepoint_stage(stage); const unsigned pos = draw_current_shader_position_output(stage->draw); const boolean sprite = (boolean) stage->draw->rasterizer->sprite_coord_enable; -- cgit v1.2.3