From ab21147c899ba1506df38438b6750d3dc5eaabdf Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sat, 12 Mar 2011 16:33:50 +0100 Subject: u_blitter: Do blits in linear color space. Blits between sRGB and linear formats should happen in linear color space. This fixes piglit fbo/fbo-srgb-blit. --- src/gallium/auxiliary/util/u_blit.c | 57 +++++++++++++++++++++++-------------- 1 file changed, 36 insertions(+), 21 deletions(-) (limited to 'src/gallium/auxiliary/util/u_blit.c') diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index ff3baf79c2..d1d7e86fbb 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -304,8 +304,10 @@ util_blit_pixels_writemask(struct blit_state *ctx, { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; + enum pipe_format src_format, dst_format; struct pipe_sampler_view *sampler_view = NULL; struct pipe_sampler_view sv_templ; + struct pipe_surface *dst_surface; struct pipe_framebuffer_state fb; const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); @@ -326,12 +328,15 @@ util_blit_pixels_writemask(struct blit_state *ctx, regions_overlap(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1); + src_format = util_format_linear(src_tex->format); + dst_format = util_format_linear(dst->format); + /* * Check for simple case: no format conversion, no flipping, no stretching, * no overlapping. * Filter mode should not matter since there's no stretching. */ - if (dst->format == src_tex->format && + if (dst_format == src_format && srcX0 < srcX1 && dstX0 < dstX1 && srcY0 < srcY1 && @@ -354,6 +359,14 @@ util_blit_pixels_writemask(struct blit_state *ctx, return; } + if (dst_format == dst->format) { + dst_surface = dst; + } else { + struct pipe_surface templ = *dst; + templ.format = dst_format; + dst_surface = pipe->create_surface(pipe, dst->texture, &templ); + } + /* Create a temporary texture when src and dest alias or when src * is anything other than a 2d texture. * XXX should just use appropriate shader to access 1d / 3d slice / cube face, @@ -361,9 +374,9 @@ util_blit_pixels_writemask(struct blit_state *ctx, * * This can still be improved upon. */ - if ((src_tex == dst->texture && - dst->u.tex.level == src_level && - dst->u.tex.first_layer == srcZ0) || + if ((src_tex == dst_surface->texture && + dst_surface->u.tex.level == src_level && + dst_surface->u.tex.first_layer == srcZ0) || (src_tex->target != PIPE_TEXTURE_2D && src_tex->target != PIPE_TEXTURE_2D && src_tex->target != PIPE_TEXTURE_RECT)) @@ -392,7 +405,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* create temp texture */ memset(&texTemp, 0, sizeof(texTemp)); texTemp.target = ctx->internal_target; - texTemp.format = src_tex->format; + texTemp.format = src_format; texTemp.last_level = 0; texTemp.width0 = srcW; texTemp.height0 = srcH; @@ -439,7 +452,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, pipe_resource_reference(&tex, NULL); } else { - u_sampler_view_default_template(&sv_templ, src_tex, src_tex->format); + u_sampler_view_default_template(&sv_templ, src_tex, src_format); sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); if (!sampler_view) { @@ -460,13 +473,13 @@ util_blit_pixels_writemask(struct blit_state *ctx, } } - dst_is_depth = util_format_is_depth_or_stencil(dst->format); + dst_is_depth = util_format_is_depth_or_stencil(dst_format); assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target, sampler_view->texture->nr_samples, PIPE_BIND_SAMPLER_VIEW)); - assert(screen->is_format_supported(screen, dst->format, ctx->internal_target, - dst->texture->nr_samples, + assert(screen->is_format_supported(screen, dst_format, ctx->internal_target, + dst_surface->texture->nr_samples, dst_is_depth ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET)); /* save state (restored below) */ @@ -502,12 +515,12 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_single_sampler_done(ctx->cso); /* viewport */ - ctx->viewport.scale[0] = 0.5f * dst->width; - ctx->viewport.scale[1] = 0.5f * dst->height; + ctx->viewport.scale[0] = 0.5f * dst_surface->width; + ctx->viewport.scale[1] = 0.5f * dst_surface->height; ctx->viewport.scale[2] = 0.5f; ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * dst->width; - ctx->viewport.translate[1] = 0.5f * dst->height; + ctx->viewport.translate[0] = 0.5f * dst_surface->width; + ctx->viewport.translate[1] = 0.5f * dst_surface->height; ctx->viewport.translate[2] = 0.5f; ctx->viewport.translate[3] = 0.0f; cso_set_viewport(ctx->cso, &ctx->viewport); @@ -536,22 +549,22 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* drawing dest */ memset(&fb, 0, sizeof(fb)); - fb.width = dst->width; - fb.height = dst->height; + fb.width = dst_surface->width; + fb.height = dst_surface->height; if (dst_is_depth) { - fb.zsbuf = dst; + fb.zsbuf = dst_surface; } else { fb.nr_cbufs = 1; - fb.cbufs[0] = dst; + fb.cbufs[0] = dst_surface; } cso_set_framebuffer(ctx->cso, &fb); /* draw quad */ offset = setup_vertex_data_tex(ctx, - (float) dstX0 / dst->width * 2.0f - 1.0f, - (float) dstY0 / dst->height * 2.0f - 1.0f, - (float) dstX1 / dst->width * 2.0f - 1.0f, - (float) dstY1 / dst->height * 2.0f - 1.0f, + (float) dstX0 / dst_surface->width * 2.0f - 1.0f, + (float) dstY0 / dst_surface->height * 2.0f - 1.0f, + (float) dstX1 / dst_surface->width * 2.0f - 1.0f, + (float) dstY1 / dst_surface->height * 2.0f - 1.0f, s0, t0, s1, t1, z); @@ -576,6 +589,8 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_restore_vertex_buffers(ctx->cso); pipe_sampler_view_reference(&sampler_view, NULL); + if (dst_surface != dst) + pipe_surface_reference(&dst_surface, NULL); } -- cgit v1.2.3