From d18fb4822bc71944867b66e6de966e4e55bbe574 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jun 2010 18:13:00 -0600 Subject: gallium: add interpolation parameter to simple shader functions This lets us specify linear interpolation instead of perspective interpolation for blit operations. Might be a bit faster. --- src/gallium/auxiliary/util/u_gen_mipmap.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.c') diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index d19267be72..b7fe2d3003 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1327,8 +1327,10 @@ util_create_gen_mipmap(struct pipe_context *pipe, } /* fragment shader */ - ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); + ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); + ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE, + TGSI_INTERPOLATE_LINEAR); /* vertex data that doesn't change */ for (i = 0; i < 4; i++) { -- cgit v1.2.3