From 4bd2b74441092154f0d0048822c6e36cfcc183af Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 18 Mar 2008 16:57:23 -0600 Subject: gallium: use new simple shader utility routines --- src/gallium/auxiliary/util/u_gen_mipmap.c | 260 ++---------------------------- 1 file changed, 12 insertions(+), 248 deletions(-) (limited to 'src/gallium/auxiliary/util') diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index d47c677074..e32ce768c4 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -43,6 +43,7 @@ #include "util/u_draw_quad.h" #include "util/u_gen_mipmap.h" +#include "util/u_simple_shaders.h" #include "tgsi/util/tgsi_build.h" #include "tgsi/util/tgsi_dump.h" @@ -655,252 +656,6 @@ fallback_gen_mipmap(struct gen_mipmap_state *ctx, } -/** - * Make simple fragment shader: - * TEX OUT[0], IN[0], SAMP[0], 2D; - * END; - */ -static void -make_fragment_shader(struct gen_mipmap_state *ctx) -{ - struct pipe_context *pipe = ctx->pipe; - uint maxTokens = 100; - struct tgsi_token *tokens; - struct tgsi_header *header; - struct tgsi_processor *processor; - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - const uint procType = TGSI_PROCESSOR_FRAGMENT; - uint ti = 0; - struct pipe_shader_state shader; - - tokens = (struct tgsi_token *) malloc(maxTokens * sizeof(tokens[0])); - - /* shader header - */ - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - - header = (struct tgsi_header *) &tokens[1]; - *header = tgsi_build_header(); - - processor = (struct tgsi_processor *) &tokens[2]; - *processor = tgsi_build_processor( procType, header ); - - ti = 3; - - /* declare TEX[0] input */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_INPUT; - decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC; - decl.Semantic.SemanticIndex = 0; - /* XXX this could be linear... */ - decl.Declaration.Interpolate = 1; - decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE; - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - - /* declare color[0] output */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_OUTPUT; - decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR; - decl.Semantic.SemanticIndex = 0; - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - - /* declare sampler */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_SAMPLER; - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - - /* TEX instruction */ - inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_TEX; - inst.Instruction.NumDstRegs = 1; - inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; - inst.FullDstRegisters[0].DstRegister.Index = 0; - inst.Instruction.NumSrcRegs = 2; - inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; - inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = 0; - inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; - inst.FullSrcRegisters[1].SrcRegister.Index = 0; - ti += tgsi_build_full_instruction(&inst, - &tokens[ti], - header, - maxTokens - ti ); - - /* END instruction */ - inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_END; - inst.Instruction.NumDstRegs = 0; - inst.Instruction.NumSrcRegs = 0; - ti += tgsi_build_full_instruction(&inst, - &tokens[ti], - header, - maxTokens - ti ); - -#if 0 /*debug*/ - tgsi_dump(tokens, 0); -#endif - - shader.tokens = tokens; - ctx->fs = pipe->create_fs_state(pipe, &shader); -} - - -/** - * Make simple fragment shader: - * MOV OUT[0], IN[0]; - * MOV OUT[1], IN[1]; - * END; - * - * XXX eliminate this when vertex passthrough-mode is more solid. - */ -static void -make_vertex_shader(struct gen_mipmap_state *ctx) -{ - struct pipe_context *pipe = ctx->pipe; - uint maxTokens = 100; - struct tgsi_token *tokens; - struct tgsi_header *header; - struct tgsi_processor *processor; - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - const uint procType = TGSI_PROCESSOR_VERTEX; - uint ti = 0; - struct pipe_shader_state shader; - - tokens = (struct tgsi_token *) malloc(maxTokens * sizeof(tokens[0])); - - /* shader header - */ - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - - header = (struct tgsi_header *) &tokens[1]; - *header = tgsi_build_header(); - - processor = (struct tgsi_processor *) &tokens[2]; - *processor = tgsi_build_processor( procType, header ); - - ti = 3; - - /* declare POS input */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_INPUT; - /* - decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION; - decl.Semantic.SemanticIndex = 0; - */ - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - /* declare TEX[0] input */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_INPUT; - /* - decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC; - decl.Semantic.SemanticIndex = 0; - */ - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 1; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - - /* declare POS output */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_OUTPUT; - decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION; - decl.Semantic.SemanticIndex = 0; - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - - /* declare TEX[0] output */ - decl = tgsi_default_full_declaration(); - decl.Declaration.File = TGSI_FILE_OUTPUT; - decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC; - decl.Semantic.SemanticIndex = 0; - decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 1; - ti += tgsi_build_full_declaration(&decl, - &tokens[ti], - header, - maxTokens - ti); - - /* MOVE out[0], in[0]; # POS */ - inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_MOV; - inst.Instruction.NumDstRegs = 1; - inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; - inst.FullDstRegisters[0].DstRegister.Index = 0; - inst.Instruction.NumSrcRegs = 1; - inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = 0; - ti += tgsi_build_full_instruction(&inst, - &tokens[ti], - header, - maxTokens - ti ); - - /* MOVE out[1], in[1]; # TEX */ - inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_MOV; - inst.Instruction.NumDstRegs = 1; - inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; - inst.FullDstRegisters[0].DstRegister.Index = 1; - inst.Instruction.NumSrcRegs = 1; - inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = 1; - ti += tgsi_build_full_instruction(&inst, - &tokens[ti], - header, - maxTokens - ti ); - - /* END instruction */ - inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_END; - inst.Instruction.NumDstRegs = 0; - inst.Instruction.NumSrcRegs = 0; - ti += tgsi_build_full_instruction(&inst, - &tokens[ti], - header, - maxTokens - ti ); - -#if 0 /*debug*/ - tgsi_dump(tokens, 0); -#endif - - shader.tokens = tokens; - ctx->vs = pipe->create_vs_state(pipe, &shader); -} - - /** * Create a mipmap generation context. * The idea is to create one of these and re-use it each time we need to @@ -953,8 +708,17 @@ util_create_gen_mipmap(struct pipe_context *pipe) ctx->viewport.translate[3] = 0.0; #endif - make_vertex_shader(ctx); - make_fragment_shader(ctx); + /* vertex shader */ + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0 }; + ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, + semantic_indexes); + } + + /* fragment shader */ + ctx->fs = util_make_fragment_tex_shader(pipe); return ctx; } -- cgit v1.2.3