From c083fa9bba81cd7ec44f34ac613269781dd4c3bb Mon Sep 17 00:00:00 2001
From: Corbin Simpson
Date: Sun, 20 Dec 2009 19:42:03 -0800
Subject: Regen docs.
---
src/gallium/docs/build/html/context.html | 73 +++++++++++++++++++++++++++++++-
1 file changed, 71 insertions(+), 2 deletions(-)
(limited to 'src/gallium/docs/build/html/context.html')
diff --git a/src/gallium/docs/build/html/context.html b/src/gallium/docs/build/html/context.html
index 5d75438d6b..bd8166ac89 100644
--- a/src/gallium/docs/build/html/context.html
+++ b/src/gallium/docs/build/html/context.html
@@ -51,7 +51,69 @@
of the device’s 3D rendering pipeline.
Methods
-
XXX
+
+
CSO State
+
All CSO state is created, bound, and destroyed, with triplets of methods that
+all follow a specific naming scheme. For example, create_blend_state,
+bind_blend_state, and destroy_blend_state.
+
CSO objects handled by the context object:
+
+- Blend: *_blend_state
+- Sampler: These are special; they can be bound to either vertex or
+fragment samplers, and they are bound in groups.
+bind_fragment_sampler_states, bind_vertex_sampler_states
+- Rasterizer: *_rasterizer_state
+- Depth, Stencil, & Alpha: *_depth_stencil_alpha_state
+- Shader: These have two sets of methods. *_fs_state is for
+fragment shaders, and *_vs_state is for vertex shaders.
+
+
+
+
Non-CSO State
+
These pieces of state are too small, variable, and/or trivial to have CSO
+objects. They all follow simple, one-method binding calls, e.g.
+set_edgeflags.
+
+- set_edgeflags
+- set_blend_color
+- set_clip_state
+- set_constant_buffer
+- set_framebuffer_state
+- set_polygon_stipple
+- set_scissor_state
+- set_viewport_state
+- set_fragment_sampler_textures
+- set_vertex_sampler_textures
+- set_vertex_buffers
+- set_vertex_elements
+
+
+
+
Queries
+
Queries can be created with create_query and deleted with
+destroy_query. To enable a query, use begin_query, and when finished,
+use end_query to stop the query. Finally, get_query_result is used
+to retrieve the results.
+
+
+
VBO Drawing
+
draw_arrays
+
draw_elements
+
draw_range_elements
+
flush
+
+
+
Surface Drawing
+
These methods emulate classic blitter controls. They are not guaranteed to be
+available; if they are set to NULL, then they are not present.
+
surface_fill performs a fill operation on a section of a surface.
+
surface_copy blits a region of a surface to a region of another surface,
+provided that both surfaces are the same format. The source and destination
+may be the same surface, and overlapping blits are permitted.
+
clear initializes entire buffers to an RGBA, depth, or stencil value,
+depending on the formats of the buffers. Use set_framebuffer_state to
+specify the buffers to clear.
+
@@ -64,7 +126,14 @@ of the device’s 3D rendering pipeline.