From a6e5c6c000df8655de3b41d5809547bb41c88c23 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 3 Jun 2010 16:33:25 +0200 Subject: gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil more consistent with rest of gallium naming conventions. Also rename driver-internal names for these the same. --- src/gallium/docs/source/context.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/gallium/docs') diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 037afb0743..27d352b7a3 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -116,12 +116,12 @@ supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE. If a surface includes several layers/slices (XXX: not yet...) then all layers will be cleared. -``clearRT`` clears a single color rendertarget with the specified color -value. While it is only possible to clear one surface at a time (which can +``clear_render_target`` clears a single color rendertarget with the specified +color value. While it is only possible to clear one surface at a time (which can include several layers), this surface need not be bound to the framebuffer. -``clearDS``clears a single depth, stencil or depth/stencil surface with -the specified depth and stencil values (for combined depth/stencil buffers, +``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface +with the specified depth and stencil values (for combined depth/stencil buffers, is is also possible to only clear one or the other part). While it is only possible to clear one surface at a time (which can include several layers), this surface need not be bound to the framebuffer. -- cgit v1.2.3