From 66be2810c3be07dd1ee45a60cfc632725837f2cd Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 18 Feb 2008 18:55:39 -0800 Subject: Cell: emit vertex shaders and uniforms more intelligently --- src/gallium/drivers/cell/ppu/cell_state_emit.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/gallium/drivers/cell/ppu/cell_state_emit.c') diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c index 5d2a786449..49c0d130c5 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_emit.c +++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c @@ -31,6 +31,8 @@ #include "cell_state_emit.h" #include "cell_batch.h" #include "cell_texture.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" static void @@ -100,4 +102,20 @@ cell_emit_state(struct cell_context *cell) emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO, &cell->vertex_info, sizeof(struct vertex_info)); } + + if (cell->dirty & CELL_NEW_VS) { + const struct draw_context *const draw = cell->draw; + struct cell_shader_info info; + + info.num_outputs = draw->num_vs_outputs; + info.declarations = (uintptr_t) draw->machine.Declarations; + info.num_declarations = draw->machine.NumDeclarations; + info.instructions = (uintptr_t) draw->machine.Instructions; + info.num_instructions = draw->machine.NumInstructions; + info.immediates = (uintptr_t) draw->machine.Imms; + info.num_immediates = draw->machine.ImmLimit / 4; + + emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS, + & info, sizeof(info)); + } } -- cgit v1.2.3