From 926b8dbb3e86360e5968882df94785ae84d0ad43 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 16 Oct 2008 09:00:05 -0600 Subject: cell: clean up various texture-related things Distinguish among texture targets in codegen. progs/demos/cubemap.c runs correctly now too. --- src/gallium/drivers/cell/spu/spu_texture.h | 34 ++++++++++++------------------ 1 file changed, 14 insertions(+), 20 deletions(-) (limited to 'src/gallium/drivers/cell/spu/spu_texture.h') diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index 387484c3ad..7b75b007b5 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -37,37 +37,31 @@ invalidate_tex_cache(void); extern void -sample_texture4_nearest(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +sample_texture_2d_nearest(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); extern void -sample_texture4_bilinear(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); - -extern void -sample_texture4_bilinear_2(vector float s, vector float t, - vector float r, vector float q, +sample_texture_2d_bilinear(vector float s, vector float t, uint unit, uint level, uint face, vector float colors[4]); +extern void +sample_texture_2d_bilinear_int(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); + extern void -sample_texture4_lod(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +sample_texture_2d_lod(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); extern void -sample_texture4_cube(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level_ignored, uint face_ignored, - vector float colors[4]); +sample_texture_cube(vector float s, vector float t, vector float r, + uint unit, vector float colors[4]); #endif /* SPU_TEXTURE_H */ -- cgit v1.2.3