From 99cc0fd67597cbcd6106afcf437a0d5e2431c9df Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 29 Oct 2009 20:18:01 +0000 Subject: i965g: work in progress on fragment shaders --- src/gallium/drivers/i965/brw_pipe_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/drivers/i965/brw_pipe_shader.c') diff --git a/src/gallium/drivers/i965/brw_pipe_shader.c b/src/gallium/drivers/i965/brw_pipe_shader.c index 8b61da763c..6e37eac634 100644 --- a/src/gallium/drivers/i965/brw_pipe_shader.c +++ b/src/gallium/drivers/i965/brw_pipe_shader.c @@ -39,7 +39,7 @@ * as flow conditionals, loops, subroutines. * Some GLSL shaders may use these features, others might not. */ -GLboolean brw_wm_is_glsl(const struct brw_fragment_shader *fp) +GLboolean brw_wm_has_flow_control(const struct brw_fragment_shader *fp) { return (fp->info.insn_count[TGSI_OPCODE_ARL] > 0 || fp->info.insn_count[TGSI_OPCODE_IF] > 0 || @@ -144,7 +144,7 @@ static void brwProgramStringNotify( struct brw_context *brw, if (newFP == curFP) brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; newFP->id = brw->program_id++; - newFP->isGLSL = brw_wm_is_glsl(fprog); + newFP->has_flow_control = brw_wm_has_flow_control(fprog); } else if (target == GL_VERTEX_PROGRAM_ARB) { struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog; -- cgit v1.2.3