From 601498ae73e654c2de997ea75075613a694d604d Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Mon, 1 Nov 2010 13:30:22 +0000 Subject: scons: Revamp how to specify targets to build. Use scons target and dependency system instead of ad-hoc options. Now is simply a matter of naming what to build. For example: scons libgl-xlib scons libgl-gdi scons graw-progs scons llvmpipe and so on. And there is also the possibility of scepcified subdirs, e.g. scons src/gallium/drivers If nothing is specified then everything will be build. There might be some rough corners over the next days. Please bare with me. --- src/gallium/drivers/llvmpipe/README | 65 ++++--------------------------------- 1 file changed, 7 insertions(+), 58 deletions(-) (limited to 'src/gallium/drivers/llvmpipe/README') diff --git a/src/gallium/drivers/llvmpipe/README b/src/gallium/drivers/llvmpipe/README index ec30d4d708..e9374cc6ef 100644 --- a/src/gallium/drivers/llvmpipe/README +++ b/src/gallium/drivers/llvmpipe/README @@ -1,53 +1,6 @@ LLVMPIPE -- a fork of softpipe that employs LLVM for code generation. -Status -====== - -Done so far is: - - - the whole fragment pipeline is code generated in a single function - - - input interpolation - - - depth testing - - - texture sampling - - 1D/2D/3D/cube maps supported - - all texture wrap modes supported - - all texture filtering modes supported - - perhaps not all texture formats yet supported - - - fragment shader TGSI translation - - same level of support as the TGSI SSE2 exec machine, with the exception - we don't fallback to TGSI interpretation when an unsupported opcode is - found, but just ignore it - - done in SoA layout - - input interpolation also code generated - - - alpha testing - - - blend (including logic ops) - - both in SoA and AoS layouts, but only the former used for now - - - code is generic - - intermediates can be vectors of floats, ubytes, fixed point, etc, and of - any width and length - - not all operations are implemented for these types yet though - -Most mesa/progs/demos/* work. - -To do (probably by this order): - - - code generate stipple and stencil testing - - - translate TGSI control flow instructions, and all other remaining opcodes - - - integrate with the draw module for VS code generation - - - code generate the triangle setup and rasterization - - Requirements ============ @@ -98,7 +51,7 @@ Building To build everything on Linux invoke scons as: - scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=xlib dri=false + scons build=debug libgl-xlib Alternatively, you can build it with GNU make, if you prefer, by invoking it as @@ -108,19 +61,16 @@ but the rest of these instructions assume that scons is used. For windows is everything the except except the winsys: - scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=gdi dri=false + scons build=debug libgl-gdi Using ===== -On Linux, building will create a drop-in alternative for libGL.so. To use it -set the environment variables: - - export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/lib:$LD_LIBRARY_PATH +On Linux, building will create a drop-in alternative for libGL.so into -or + build/foo/gallium/targets/libgl-xlib/libGL.so - export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/lib:$LD_LIBRARY_PATH +To use it set the LD_LIBRARY_PATH environment variable accordingly. For performance evaluation pass debug=no to scons, and use the corresponding lib directory without the "-debug" suffix. @@ -136,7 +86,7 @@ Profiling To profile llvmpipe you should pass the options - scons debug=no profile=yes + scons build=profile This will ensure that frame pointers are used both in C and JIT functions, and that no tail call optimizations are done by gcc. @@ -200,5 +150,4 @@ Development Notes interfaces very closely, and appear to be complete enough for code generation. See http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html - for a stand-alone example. - See the llvm-c/Core.h file for reference. + for a stand-alone example. See the llvm-c/Core.h file for reference. -- cgit v1.2.3