From 5ce0380a0f585b9e1fb616b749f7fd18a8afada1 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 6 Jan 2010 16:44:43 +0000 Subject: llvmpipe: merge setup and draw vbuf submodules The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context. --- src/gallium/drivers/llvmpipe/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/llvmpipe/SConscript') diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript index f0b71ef3ee..ae4303bd24 100644 --- a/src/gallium/drivers/llvmpipe/SConscript +++ b/src/gallium/drivers/llvmpipe/SConscript @@ -46,7 +46,6 @@ llvmpipe = env.ConvenienceLibrary( 'lp_fence.c', 'lp_flush.c', 'lp_jit.c', - 'lp_prim_vbuf.c', 'lp_query.c', 'lp_scene.c', 'lp_scene_queue.c', @@ -55,6 +54,7 @@ llvmpipe = env.ConvenienceLibrary( 'lp_setup_line.c', 'lp_setup_point.c', 'lp_setup_tri.c', + 'lp_setup_vbuf.c', 'lp_state_blend.c', 'lp_state_clip.c', 'lp_state_derived.c', -- cgit v1.2.3