From 86afe8250edaa2e6129c937a62a695f616c48d70 Mon Sep 17 00:00:00 2001 From: Qicheng Christopher Li Date: Thu, 6 May 2010 11:45:42 -0600 Subject: llvmpipe: implement occlusion query OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul --- src/gallium/drivers/llvmpipe/lp_bld_depth.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/drivers/llvmpipe/lp_bld_depth.h') diff --git a/src/gallium/drivers/llvmpipe/lp_bld_depth.h b/src/gallium/drivers/llvmpipe/lp_bld_depth.h index 27dd46b625..e257a5bd7d 100644 --- a/src/gallium/drivers/llvmpipe/lp_bld_depth.h +++ b/src/gallium/drivers/llvmpipe/lp_bld_depth.h @@ -60,7 +60,8 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder, LLVMValueRef stencil_refs[2], LLVMValueRef zs_src, LLVMValueRef zs_dst_ptr, - LLVMValueRef facing); + LLVMValueRef facing, + LLVMValueRef counter); #endif /* !LP_BLD_DEPTH_H */ -- cgit v1.2.3