From e3b38e5ec1ba93e3f1a1b3d5039c70ff7aa3ebe6 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Fri, 21 Aug 2009 07:48:04 +0100 Subject: llvmpipe: Code generate the depth test, and include in the shader. Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. --- src/gallium/drivers/llvmpipe/lp_context.c | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/gallium/drivers/llvmpipe/lp_context.c') diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index 7e7015defc..b335e03964 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -60,8 +60,6 @@ llvmpipe_map_transfers(struct llvmpipe_context *lp) for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { lp_tile_cache_map_transfers(lp->cbuf_cache[i]); } - - lp_tile_cache_map_transfers(lp->zsbuf_cache); } @@ -76,8 +74,6 @@ llvmpipe_unmap_transfers(struct llvmpipe_context *lp) for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]); } - - lp_tile_cache_unmap_transfers(lp->zsbuf_cache); } @@ -90,12 +86,10 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) draw_destroy( llvmpipe->draw ); llvmpipe->quad.shade->destroy( llvmpipe->quad.shade ); - llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test ); llvmpipe->quad.blend->destroy( llvmpipe->quad.blend ); for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]); - lp_destroy_tile_cache(llvmpipe->zsbuf_cache); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]); @@ -216,7 +210,6 @@ llvmpipe_create( struct pipe_screen *screen ) */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen ); - llvmpipe->zsbuf_cache = lp_create_tile_cache( screen ); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen ); @@ -224,7 +217,6 @@ llvmpipe_create( struct pipe_screen *screen ) /* setup quad rendering stages */ llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe); - llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe); llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe); /* vertex shader samplers */ -- cgit v1.2.3