From 01eebfe1b6de2e36dd3af0952fc8329b7073a100 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 14 Jun 2010 10:18:09 -0400 Subject: draw: implement vertex texture sampling using llvm --- src/gallium/drivers/llvmpipe/lp_setup.c | 73 ++++++++++++++++++++++++++++++++- 1 file changed, 72 insertions(+), 1 deletion(-) (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c') diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 2597fa8f71..fcb6e06123 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -641,7 +641,6 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, /* * XXX: Where should this be unmapped? */ - struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); struct sw_winsys *winsys = screen->winsys; jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, @@ -657,6 +656,75 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, } +/** + * Called during state validation when LP_NEW_SAMPLER_VIEW is set. + */ +void +lp_setup_set_vertex_sampler_views(struct lp_setup_context *setup, + unsigned num, + struct pipe_sampler_view **views) +{ + unsigned i; + uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS]; + uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS]; + const void *data[DRAW_MAX_TEXTURE_LEVELS]; + struct lp_scene *scene; + struct llvmpipe_context *lp; + + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + assert(num <= PIPE_MAX_VERTEX_SAMPLERS); + + scene = lp_setup_get_current_scene(setup); + lp = llvmpipe_context(scene->pipe); + + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + struct pipe_sampler_view *view = i < num ? views[i] : NULL; + + if (view) { + struct pipe_resource *tex = view->texture; + struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); + + /* We're referencing the texture's internal data, so save a + * reference to it. + */ + pipe_resource_reference(&setup->vs.current_tex[i], tex); + + if (!lp_tex->dt) { + /* regular texture - setup array of mipmap level pointers */ + int j; + for (j = 0; j <= tex->last_level; j++) { + data[j] = + llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, + LP_TEX_LAYOUT_LINEAR); + row_stride[j] = lp_tex->row_stride[j]; + img_stride[j] = lp_tex->img_stride[j]; + } + } + else { + /* display target texture/surface */ + /* + * XXX: Where should this be unmapped? + */ + struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); + struct sw_winsys *winsys = screen->winsys; + data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, + PIPE_TRANSFER_READ); + row_stride[0] = lp_tex->row_stride[0]; + img_stride[0] = lp_tex->img_stride[0]; + assert(data[0]); + } + draw_set_mapped_texture(lp->draw, + i, + tex->width0, tex->height0, tex->depth0, + tex->last_level, + row_stride, img_stride, data); + } + } +} + + + /** * Is the given texture referenced by any scene? * Note: we have to check all scenes including any scenes currently @@ -850,6 +918,9 @@ lp_setup_destroy( struct lp_setup_context *setup ) util_unreference_framebuffer_state(&setup->fb); + for (i = 0; i < Elements(setup->vs.current_tex); i++) { + pipe_resource_reference(&setup->vs.current_tex[i], NULL); + } for (i = 0; i < Elements(setup->fs.current_tex); i++) { pipe_resource_reference(&setup->fs.current_tex[i], NULL); } -- cgit v1.2.3