From 99c8d9b6dac55263b3f0ddce939173ec9a16cf80 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Tue, 6 Jul 2010 13:27:31 -0400 Subject: llvmpipe: disconnect vertex texture sampling from the setup it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after. --- src/gallium/drivers/llvmpipe/lp_setup.c | 72 --------------------------------- 1 file changed, 72 deletions(-) (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c') diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index fcb6e06123..2bd6fcebe7 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -656,75 +656,6 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, } -/** - * Called during state validation when LP_NEW_SAMPLER_VIEW is set. - */ -void -lp_setup_set_vertex_sampler_views(struct lp_setup_context *setup, - unsigned num, - struct pipe_sampler_view **views) -{ - unsigned i; - uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS]; - uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS]; - const void *data[DRAW_MAX_TEXTURE_LEVELS]; - struct lp_scene *scene; - struct llvmpipe_context *lp; - - LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - - assert(num <= PIPE_MAX_VERTEX_SAMPLERS); - - scene = lp_setup_get_current_scene(setup); - lp = llvmpipe_context(scene->pipe); - - for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { - struct pipe_sampler_view *view = i < num ? views[i] : NULL; - - if (view) { - struct pipe_resource *tex = view->texture; - struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); - - /* We're referencing the texture's internal data, so save a - * reference to it. - */ - pipe_resource_reference(&setup->vs.current_tex[i], tex); - - if (!lp_tex->dt) { - /* regular texture - setup array of mipmap level pointers */ - int j; - for (j = 0; j <= tex->last_level; j++) { - data[j] = - llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, - LP_TEX_LAYOUT_LINEAR); - row_stride[j] = lp_tex->row_stride[j]; - img_stride[j] = lp_tex->img_stride[j]; - } - } - else { - /* display target texture/surface */ - /* - * XXX: Where should this be unmapped? - */ - struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); - struct sw_winsys *winsys = screen->winsys; - data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, - PIPE_TRANSFER_READ); - row_stride[0] = lp_tex->row_stride[0]; - img_stride[0] = lp_tex->img_stride[0]; - assert(data[0]); - } - draw_set_mapped_texture(lp->draw, - i, - tex->width0, tex->height0, tex->depth0, - tex->last_level, - row_stride, img_stride, data); - } - } -} - - - /** * Is the given texture referenced by any scene? * Note: we have to check all scenes including any scenes currently @@ -918,9 +849,6 @@ lp_setup_destroy( struct lp_setup_context *setup ) util_unreference_framebuffer_state(&setup->fb); - for (i = 0; i < Elements(setup->vs.current_tex); i++) { - pipe_resource_reference(&setup->vs.current_tex[i], NULL); - } for (i = 0; i < Elements(setup->fs.current_tex); i++) { pipe_resource_reference(&setup->fs.current_tex[i], NULL); } -- cgit v1.2.3