From 5ce0380a0f585b9e1fb616b749f7fd18a8afada1 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 6 Jan 2010 16:44:43 +0000 Subject: llvmpipe: merge setup and draw vbuf submodules The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context. --- src/gallium/drivers/llvmpipe/lp_setup_vbuf.c | 520 +++++++++++++++++++++++++++ 1 file changed, 520 insertions(+) create mode 100644 src/gallium/drivers/llvmpipe/lp_setup_vbuf.c (limited to 'src/gallium/drivers/llvmpipe/lp_setup_vbuf.c') diff --git a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c new file mode 100644 index 0000000000..5cd4f354fd --- /dev/null +++ b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c @@ -0,0 +1,520 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Interface between 'draw' module's output and the llvmpipe rasterizer/setup + * code. When the 'draw' module has finished filling a vertex buffer, the + * draw_arrays() functions below will be called. Loop over the vertices and + * call the point/line/tri setup functions. + * + * Authors + * Brian Paul + */ + + +#include "lp_setup_context.h" +#include "draw/draw_context.h" +#include "draw/draw_vbuf.h" +#include "draw/draw_vertex.h" +#include "util/u_memory.h" +#include "util/u_prim.h" + + +#define LP_MAX_VBUF_INDEXES 1024 +#define LP_MAX_VBUF_SIZE 4096 + + + +/** cast wrapper */ +static struct setup_context * +setup_context(struct vbuf_render *vbr) +{ + return (struct setup_context *) vbr; +} + + + +static const struct vertex_info * +lp_vbuf_get_vertex_info(struct vbuf_render *vbr) +{ + struct setup_context *setup = setup_context(vbr); + return setup->vertex_info; +} + + +static boolean +lp_vbuf_allocate_vertices(struct vbuf_render *vbr, + ushort vertex_size, ushort nr_vertices) +{ + struct setup_context *setup = setup_context(vbr); + unsigned size = vertex_size * nr_vertices; + + if (setup->vertex_buffer_size < size) { + align_free(setup->vertex_buffer); + setup->vertex_buffer = align_malloc(size, 16); + setup->vertex_buffer_size = size; + } + + setup->vertex_size = vertex_size; + setup->nr_vertices = nr_vertices; + + return setup->vertex_buffer != NULL; +} + +static void +lp_vbuf_release_vertices(struct vbuf_render *vbr) +{ + /* keep the old allocation for next time */ +} + +static void * +lp_vbuf_map_vertices(struct vbuf_render *vbr) +{ + struct setup_context *setup = setup_context(vbr); + return setup->vertex_buffer; +} + +static void +lp_vbuf_unmap_vertices(struct vbuf_render *vbr, + ushort min_index, + ushort max_index ) +{ + struct setup_context *setup = setup_context(vbr); + assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size ); + /* do nothing */ +} + + +static boolean +lp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim) +{ + setup_context(vbr)->prim = prim; + return TRUE; +} + +typedef const float (*const_float4_ptr)[4]; + +static INLINE const_float4_ptr get_vert( const void *vertex_buffer, + int index, + int stride ) +{ + return (const_float4_ptr)((char *)vertex_buffer + index * stride); +} + +/** + * draw elements / indexed primitives + */ +static void +lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) +{ + struct setup_context *setup = setup_context(vbr); + const unsigned stride = setup->vertex_info->size * sizeof(float); + const void *vertex_buffer = setup->vertex_buffer; + unsigned i; + + lp_setup_update_state(setup); + + switch (setup->prim) { + case PIPE_PRIM_POINTS: + for (i = 0; i < nr; i++) { + setup->point( setup, + get_vert(vertex_buffer, indices[i-0], stride) ); + } + break; + + case PIPE_PRIM_LINES: + for (i = 1; i < nr; i += 2) { + setup->line( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + break; + + case PIPE_PRIM_LINE_STRIP: + for (i = 1; i < nr; i ++) { + setup->line( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + break; + + case PIPE_PRIM_LINE_LOOP: + for (i = 1; i < nr; i ++) { + setup->line( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + if (nr) { + setup->line( setup, + get_vert(vertex_buffer, indices[nr-1], stride), + get_vert(vertex_buffer, indices[0], stride) ); + } + break; + + case PIPE_PRIM_TRIANGLES: + if (setup->flatshade_first) { + for (i = 2; i < nr; i += 3) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-2], stride) ); + } + } + else { + for (i = 2; i < nr; i += 3) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + } + break; + + case PIPE_PRIM_TRIANGLE_STRIP: + if (setup->flatshade_first) { + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i+(i&1)-1], stride), + get_vert(vertex_buffer, indices[i-(i&1)], stride), + get_vert(vertex_buffer, indices[i-2], stride) ); + } + } + else { + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i+(i&1)-2], stride), + get_vert(vertex_buffer, indices[i-(i&1)-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + } + break; + + case PIPE_PRIM_TRIANGLE_FAN: + if (setup->flatshade_first) { + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[0], stride), + get_vert(vertex_buffer, indices[i-1], stride) ); + } + } + else { + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[0], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + } + break; + + case PIPE_PRIM_QUADS: + if (setup->flatshade_first) { + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-3], stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-3], stride) ); + } + } + else { + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + } + break; + + case PIPE_PRIM_QUAD_STRIP: + if (setup->flatshade_first) { + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-3], stride)); + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-3], stride) ); + } + } + else { + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + } + break; + + case PIPE_PRIM_POLYGON: + /* Almost same as tri fan but the _first_ vertex specifies the flat + * shading color. Note that the first polygon vertex is passed as + * the last triangle vertex here. + * flatshade_first state makes no difference. + */ + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[0], stride) ); + } + break; + + default: + assert(0); + } +} + + +/** + * This function is hit when the draw module is working in pass-through mode. + * It's up to us to convert the vertex array into point/line/tri prims. + */ +static void +lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) +{ + struct setup_context *setup = setup_context(vbr); + const unsigned stride = setup->vertex_info->size * sizeof(float); + const void *vertex_buffer = + (void *) get_vert(setup->vertex_buffer, start, stride); + unsigned i; + + lp_setup_update_state(setup); + + switch (setup->prim) { + case PIPE_PRIM_POINTS: + for (i = 0; i < nr; i++) { + setup->point( setup, + get_vert(vertex_buffer, i-0, stride) ); + } + break; + + case PIPE_PRIM_LINES: + for (i = 1; i < nr; i += 2) { + setup->line( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + break; + + case PIPE_PRIM_LINE_STRIP: + for (i = 1; i < nr; i ++) { + setup->line( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + break; + + case PIPE_PRIM_LINE_LOOP: + for (i = 1; i < nr; i ++) { + setup->line( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + if (nr) { + setup->line( setup, + get_vert(vertex_buffer, nr-1, stride), + get_vert(vertex_buffer, 0, stride) ); + } + break; + + case PIPE_PRIM_TRIANGLES: + if (setup->flatshade_first) { + for (i = 2; i < nr; i += 3) { + setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-2, stride) ); + } + } + else { + for (i = 2; i < nr; i += 3) { + setup->triangle( setup, + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + } + break; + + case PIPE_PRIM_TRIANGLE_STRIP: + if (setup->flatshade_first) { + for (i = 2; i < nr; i++) { + setup->triangle( setup, + get_vert(vertex_buffer, i+(i&1)-1, stride), + get_vert(vertex_buffer, i-(i&1), stride), + get_vert(vertex_buffer, i-2, stride) ); + } + } + else { + for (i = 2; i < nr; i++) { + setup->triangle( setup, + get_vert(vertex_buffer, i+(i&1)-2, stride), + get_vert(vertex_buffer, i-(i&1)-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + } + break; + + case PIPE_PRIM_TRIANGLE_FAN: + if (setup->flatshade_first) { + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, 0, stride), + get_vert(vertex_buffer, i-1, stride) ); + } + } + else { + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, 0, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + } + break; + + case PIPE_PRIM_QUADS: + if (setup->flatshade_first) { + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-3, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-3, stride) ); + } + } + else { + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-0, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + } + break; + + case PIPE_PRIM_QUAD_STRIP: + if (setup->flatshade_first) { + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-3, stride) ); + setup->triangle( setup, + + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-3, stride) ); + } + } + else { + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-0, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + } + break; + + case PIPE_PRIM_POLYGON: + /* Almost same as tri fan but the _first_ vertex specifies the flat + * shading color. Note that the first polygon vertex is passed as + * the last triangle vertex here. + * flatshade_first state makes no difference. + */ + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, 0, stride) ); + } + break; + + default: + assert(0); + } +} + + + +static void +lp_vbuf_destroy(struct vbuf_render *vbr) +{ + lp_setup_destroy(setup_context(vbr)); +} + + +/** + * Create the post-transform vertex handler for the given context. + */ +void +lp_setup_init_vbuf(struct setup_context *setup) +{ + setup->base.max_indices = LP_MAX_VBUF_INDEXES; + setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE; + + setup->base.get_vertex_info = lp_vbuf_get_vertex_info; + setup->base.allocate_vertices = lp_vbuf_allocate_vertices; + setup->base.map_vertices = lp_vbuf_map_vertices; + setup->base.unmap_vertices = lp_vbuf_unmap_vertices; + setup->base.set_primitive = lp_vbuf_set_primitive; + setup->base.draw = lp_vbuf_draw; + setup->base.draw_arrays = lp_vbuf_draw_arrays; + setup->base.release_vertices = lp_vbuf_release_vertices; + setup->base.destroy = lp_vbuf_destroy; +} -- cgit v1.2.3