From 01eebfe1b6de2e36dd3af0952fc8329b7073a100 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 14 Jun 2010 10:18:09 -0400 Subject: draw: implement vertex texture sampling using llvm --- src/gallium/drivers/llvmpipe/lp_state_derived.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/gallium/drivers/llvmpipe/lp_state_derived.c') diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c index d20a5218d4..263b117494 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_derived.c +++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c @@ -188,10 +188,14 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe ) lp_setup_set_fs_constants(llvmpipe->setup, llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]); - if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW) - lp_setup_set_fragment_sampler_views(llvmpipe->setup, + if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW) { + lp_setup_set_fragment_sampler_views(llvmpipe->setup, llvmpipe->num_fragment_sampler_views, llvmpipe->fragment_sampler_views); + lp_setup_set_vertex_sampler_views(llvmpipe->setup, + llvmpipe->num_vertex_sampler_views, + llvmpipe->vertex_sampler_views); + } llvmpipe->dirty = 0; } -- cgit v1.2.3