From 5ce0380a0f585b9e1fb616b749f7fd18a8afada1 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 6 Jan 2010 16:44:43 +0000 Subject: llvmpipe: merge setup and draw vbuf submodules The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context. --- src/gallium/drivers/llvmpipe/lp_state_fs.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/drivers/llvmpipe/lp_state_fs.c') diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 7ed727dbbc..3ad58415e3 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -891,5 +891,6 @@ llvmpipe_update_fs(struct llvmpipe_context *lp) shader->current = variant; - lp_setup_set_fs(lp->setup, shader); + lp_setup_set_fs_function(lp->setup, + shader->current->jit_function); } -- cgit v1.2.3