From 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 4 Feb 2010 21:35:28 +0100 Subject: gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). --- src/gallium/drivers/nv30/nv30_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/nv30/nv30_state.c') diff --git a/src/gallium/drivers/nv30/nv30_state.c b/src/gallium/drivers/nv30/nv30_state.c index ab9fc5293c..66096de61e 100644 --- a/src/gallium/drivers/nv30/nv30_state.c +++ b/src/gallium/drivers/nv30/nv30_state.c @@ -391,7 +391,7 @@ nv30_rasterizer_state_create(struct pipe_context *pipe, } so_method(so, rankine, NV34TCL_POINT_SPRITE, 1); - if (cso->sprite_coord_enable) { + if (cso->point_quad_rasterization) { unsigned psctl = (1 << 0), i; for (i = 0; i < 8; i++) { -- cgit v1.2.3