From 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 4 Feb 2010 21:35:28 +0100 Subject: gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). --- src/gallium/drivers/nv50/nv50_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/nv50') diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c index cbe2f349c2..f19a21d5cc 100644 --- a/src/gallium/drivers/nv50/nv50_state.c +++ b/src/gallium/drivers/nv50/nv50_state.c @@ -318,7 +318,7 @@ nv50_rasterizer_state_create(struct pipe_context *pipe, so_data (so, fui(cso->point_size)); so_method(so, tesla, NV50TCL_POINT_SPRITE_ENABLE, 1); - so_data (so, cso->sprite_coord_enable ? 1 : 0); + so_data (so, cso->point_quad_rasterization ? 1 : 0); so_method(so, tesla, NV50TCL_POLYGON_MODE_FRONT, 3); if (cso->front_winding == PIPE_WINDING_CCW) { -- cgit v1.2.3