From 330925d9118120863f5e76e01fdfa1a1f44be2b1 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Tue, 23 Feb 2010 16:48:22 +0100 Subject: nvfx: rework validation logic to use code and avoid stateobjs This makes the code faster due to the lack of indirect calls and also makes it much easier to understand what is actually going on. --- src/gallium/drivers/nvfx/nvfx_screen.c | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/gallium/drivers/nvfx/nvfx_screen.c') diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c index 5bf921db99..893086cae8 100644 --- a/src/gallium/drivers/nvfx/nvfx_screen.c +++ b/src/gallium/drivers/nvfx/nvfx_screen.c @@ -179,12 +179,6 @@ static void nvfx_screen_destroy(struct pipe_screen *pscreen) { struct nvfx_screen *screen = nvfx_screen(pscreen); - unsigned i; - - for (i = 0; i < NVFX_STATE_MAX; i++) { - if (screen->state[i]) - so_ref(NULL, &screen->state[i]); - } nouveau_resource_destroy(&screen->vp_exec_heap); nouveau_resource_destroy(&screen->vp_data_heap); -- cgit v1.2.3