From 4d765f7fa3751eae00bbf2b6ee9710bf5bdf95d0 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Tue, 10 Aug 2010 23:09:53 +0200 Subject: nvfx: support proper shader linkage - adds glsl support --- src/gallium/drivers/nvfx/nvfx_state.c | 25 +++++++++++-------------- 1 file changed, 11 insertions(+), 14 deletions(-) (limited to 'src/gallium/drivers/nvfx/nvfx_state.c') diff --git a/src/gallium/drivers/nvfx/nvfx_state.c b/src/gallium/drivers/nvfx/nvfx_state.c index 25d29720a8..c3addf1114 100644 --- a/src/gallium/drivers/nvfx/nvfx_state.c +++ b/src/gallium/drivers/nvfx/nvfx_state.c @@ -91,6 +91,7 @@ nvfx_rasterizer_state_create(struct pipe_context *pipe, /*XXX: ignored: * point_smooth -nohw * multisample + * sprite_coord_origin */ sb_method(sb, NV34TCL_SHADE_MODEL, 1); @@ -150,20 +151,6 @@ nvfx_rasterizer_state_create(struct pipe_context *pipe, sb_data(sb, fui(cso->offset_units * 2)); } - sb_method(sb, NV34TCL_POINT_SPRITE, 1); - if (cso->point_quad_rasterization) { - unsigned psctl = (1 << 0), i; - - for (i = 0; i < 8; i++) { - if ((cso->sprite_coord_enable >> i) & 1) - psctl |= (1 << (8 + i)); - } - - sb_data(sb, psctl); - } else { - sb_data(sb, 0); - } - rsso->pipe = *cso; rsso->sb_len = sb_len(sb, rsso->sb); return (void *)rsso; @@ -189,6 +176,12 @@ nvfx_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) nvfx->dirty |= NVFX_NEW_STIPPLE; nvfx->draw_dirty |= NVFX_NEW_STIPPLE; } + + if(((struct nvfx_rasterizer_state*)hwcso)->pipe.point_quad_rasterization != nvfx->rasterizer->pipe.point_quad_rasterization + || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable) + { + nvfx->dirty |= NVFX_NEW_SPRITE; + } } nvfx->rasterizer = hwcso; @@ -280,9 +273,13 @@ nvfx_vp_state_create(struct pipe_context *pipe, struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_vertex_program *vp; + // TODO: use a 64-bit atomic here! + static unsigned long long id = 0; + vp = CALLOC(1, sizeof(struct nvfx_vertex_program)); vp->pipe.tokens = tgsi_dup_tokens(cso->tokens); vp->draw = draw_create_vertex_shader(nvfx->draw, &vp->pipe); + vp->id = ++id; return (void *)vp; } -- cgit v1.2.3