From 28eb392a853bb43bdc6cfe7ba814f046c39ca7ae Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Tue, 3 Aug 2010 05:47:41 +0200 Subject: nvfx: new 2D: new render temporaries with resources This patch adds support for creating temporary surfaces to allow rendering to surfaces that cannot be rendered to. It uses the _second_ version of the render temporary infrastructure. This is necessary for swizzled 3D textures and small mipmaps of swizzled 2D textures. This version of the patch creates a resource to use as a temporary instead of a raw BO, making the code simpler. --- src/gallium/drivers/nvfx/nvfx_surface.c | 121 ++++++++++++++++++++++++++++---- 1 file changed, 109 insertions(+), 12 deletions(-) (limited to 'src/gallium/drivers/nvfx/nvfx_surface.c') diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c index a97f342c64..8208c67f2a 100644 --- a/src/gallium/drivers/nvfx/nvfx_surface.c +++ b/src/gallium/drivers/nvfx/nvfx_surface.c @@ -94,23 +94,44 @@ nvfx_region_fixup_swizzled(struct nv04_region* rgn, unsigned zslice, unsigned wi } static INLINE void -nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y) +nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write) { - rgn->bo = ((struct nvfx_resource*)surf->base.texture)->bo; - rgn->offset = surf->base.offset; - rgn->pitch = surf->pitch; rgn->x = x; rgn->y = y; rgn->z = 0; + nvfx_region_set_format(rgn, surf->base.base.format); - nvfx_region_set_format(rgn, surf->base.format); - if(!(surf->base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)) - nvfx_region_fixup_swizzled(rgn, surf->base.zslice, surf->base.width, surf->base.height, u_minify(surf->base.texture->depth0, surf->base.level)); + if(surf->temp) + { + rgn->bo = surf->temp->base.bo; + rgn->offset = 0; + rgn->pitch = surf->temp->linear_pitch; + + if(for_write) + util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base); + } else { + rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo; + rgn->offset = surf->base.base.offset; + rgn->pitch = surf->pitch; + + if(!(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)) + nvfx_region_fixup_swizzled(rgn, surf->base.base.zslice, surf->base.base.width, surf->base.base.height, u_minify(surf->base.base.texture->depth0, surf->base.base.level)); + } } static INLINE void -nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z) +nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z, bool for_write) { + if(pt->target != PIPE_BUFFER) + { + struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, sub.face, sub.level, z); + if(ns && util_dirty_surface_is_dirty(&ns->base)) + { + nvfx_region_init_for_surface(rgn, ns, x, y, for_write); + return; + } + } + rgn->bo = ((struct nvfx_resource*)pt)->bo; rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z); rgn->pitch = nvfx_subresource_pitch(pt, sub.level); @@ -165,6 +186,7 @@ nv04_scaled_image_format(enum pipe_format format) } } +// XXX: must save index buffer too! static struct blitter_context* nvfx_get_blitter(struct pipe_context* pipe, int copy) { @@ -237,8 +259,8 @@ nvfx_resource_copy_region(struct pipe_context *pipe, int dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING; int src_on_gpu = nvfx_resource_on_gpu(srcr); - nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz); - nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz); + nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz, TRUE); + nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz, FALSE); w = util_format_get_stride(dstr->format, w) >> dst.bpps; h = util_format_get_nblocksy(dstr->format, h); @@ -293,10 +315,11 @@ nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts, struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; struct nv04_region dst; /* Always try to use the GPU right now, if possible - * If the user wanted the surface data on the CPU, he would have cleared with memset */ + * If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */ // we don't care about interior pixel order since we set all them to the same value - nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy); + nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE); + w = util_format_get_stride(dsts->format, w) >> dst.bpps; h = util_format_get_nblocksy(dsts->format, h); @@ -341,6 +364,80 @@ nvfx_screen_surface_init(struct pipe_screen *pscreen) return 0; } +static void +nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp) +{ + struct nvfx_surface* ns = (struct nvfx_surface*)surf; + struct pipe_subresource tempsr, surfsr; + struct pipe_resource *idxbuf_buffer; + unsigned idxbuf_format; + + tempsr.face = 0; + tempsr.level = 0; + surfsr.face = surf->face; + surfsr.level = surf->level; + + // TODO: do this properly, in blitter save + idxbuf_buffer = ((struct nvfx_context*)pipe)->idxbuf_buffer; + idxbuf_format = ((struct nvfx_context*)pipe)->idxbuf_format; + + if(to_temp) + nvfx_resource_copy_region(pipe, &ns->temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height); + else + nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &ns->temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height); + + ((struct nvfx_context*)pipe)->idxbuf_buffer = idxbuf_buffer; + ((struct nvfx_context*)pipe)->idxbuf_format = idxbuf_format; +} + +void +nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf) +{ + struct nvfx_surface* ns = (struct nvfx_surface*)surf; + struct pipe_resource template; + memset(&template, 0, sizeof(struct pipe_resource)); + template.target = PIPE_TEXTURE_2D; + template.format = surf->format; + template.width0 = surf->width; + template.height0 = surf->height; + template.depth0 = 1; + template.nr_samples = surf->texture->nr_samples; + template.flags = NVFX_RESOURCE_FLAG_LINEAR; + + ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template); + nvfx_surface_copy_temp(pipe, surf, 1); +} + +void +nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf) +{ + struct nvfx_context* nvfx = (struct nvfx_context*)pipe; + struct nvfx_surface* ns = (struct nvfx_surface*)surf; + boolean bound = FALSE; + + /* must be done before the copy, otherwise the copy will use the temp as destination */ + util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base); + + nvfx_surface_copy_temp(pipe, surf, 0); + + if(nvfx->framebuffer.zsbuf == surf) + bound = TRUE; + else + { + for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i) + { + if(nvfx->framebuffer.cbufs[i] == surf) + { + bound = TRUE; + break; + } + } + } + + if(!bound) + pipe_resource_reference((struct pipe_resource**)&ns->temp, 0); +} + static void nvfx_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, -- cgit v1.2.3