From 4b92c688a45480027390764b06077105298666c3 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Sat, 12 Mar 2011 06:11:18 +0100 Subject: r300g: implement fragment color clamping in the shader This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch... --- src/gallium/drivers/r300/r300_fs.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/gallium/drivers/r300/r300_fs.c') diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index cec7473009..4c502fefb3 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -149,6 +149,8 @@ static void get_external_state( unsigned i; unsigned char *swizzle; + state->frag_clamp = 0; + for (i = 0; i < texstate->sampler_state_count; i++) { struct r300_sampler_state *s = texstate->sampler_states[i]; struct r300_sampler_view *v = texstate->sampler_views[i]; -- cgit v1.2.3