From 09109c11d9efd78c0f87fc55911e03eda5fd980b Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Mon, 24 Jan 2011 13:29:19 +0100 Subject: r300g: remove any traces of depth_clamp I couldn't make it work. GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they also add regressions like random graphics corruptions in some games. --- src/gallium/drivers/r300/r300_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/r300/r300_screen.c') diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index a8ba9c1e5f..880372ec83 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium/drivers/r300/r300_screen.c @@ -121,7 +121,7 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param) case PIPE_CAP_DUAL_SOURCE_BLEND: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: - case PIPE_CAP_DEPTH_CLAMP: /* XXX implemented, but breaks Regnum Online */ + case PIPE_CAP_DEPTH_CLAMP: case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_STREAM_OUTPUT: -- cgit v1.2.3