From 879a73023189eed488db2840b829aa5c78e5ba3f Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 25 Aug 2010 04:55:01 +0200 Subject: r300g: fix gl_PointCoord Is this hackish or is this the correct way to use point_quad_rasterization? Copied from nvfx. --- src/gallium/drivers/r300/r300_state.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/gallium/drivers/r300/r300_state.c') diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 3e35d7ab28..47e359cd5f 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -950,6 +950,11 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->rs = *state; rs->rs_draw = *state; + /* Generate point sprite texture coordinates in GENERIC0 + * if point_quad_rasterization is TRUE. */ + rs->rs.sprite_coord_enable = state->point_quad_rasterization * + (state->sprite_coord_enable | 1); + /* Override some states for Draw. */ rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */ @@ -1051,10 +1056,10 @@ static void* r300_create_rs_state(struct pipe_context* pipe, /* Point sprites */ stuffing_enable = 0; - if (state->sprite_coord_enable) { + if (rs->rs.sprite_coord_enable) { stuffing_enable = R300_GB_POINT_STUFF_ENABLE; for (i = 0; i < 8; i++) { - if (state->sprite_coord_enable & (1 << i)) + if (rs->rs.sprite_coord_enable & (1 << i)) stuffing_enable |= R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2)); } -- cgit v1.2.3