From d2ac3d5e79bdf5a32a2dca135403d963ac6c83e4 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Sun, 28 Feb 2010 19:28:31 +0100 Subject: r300g: atomize texture and sampler states --- src/gallium/drivers/r300/r300_state.c | 43 +++++++++++++++++------------------ 1 file changed, 21 insertions(+), 22 deletions(-) (limited to 'src/gallium/drivers/r300/r300_state.c') diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 5a47158400..12bf083871 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -859,7 +859,7 @@ static void* state->max_anisotropy > 0); /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ - /* We must pass these to the emit function to clamp them properly. */ + /* We must pass these to the merge function to clamp them properly. */ sampler->min_lod = MAX2((unsigned)state->min_lod, 0); sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0); @@ -885,23 +885,20 @@ static void r300_bind_sampler_states(struct pipe_context* pipe, void** states) { struct r300_context* r300 = r300_context(pipe); - int i; + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; if (count > 8) { return; } - for (i = 0; i < count; i++) { - if (r300->sampler_states[i] != states[i]) { - r300->sampler_states[i] = (struct r300_sampler_state*)states[i]; - r300->dirty_state |= (R300_NEW_SAMPLER << i); - } - } + memcpy(state->sampler_states, states, sizeof(void*) * count); + state->sampler_count = count; - r300->sampler_count = count; + r300->textures_state.dirty = TRUE; /* Pick a fragment shader based on the texture compare state. */ - if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) { + if (r300->fs && count) { if (r300_pick_fragment_shader(r300)) { r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -925,24 +922,25 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, struct pipe_texture** texture) { struct r300_context* r300 = r300_context(pipe); + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; + unsigned i; boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; boolean dirty_tex = FALSE; - int i; /* XXX magic num */ if (count > 8) { return; } - + for (i = 0; i < count; i++) { - if (r300->textures[i] != (struct r300_texture*)texture[i]) { - pipe_texture_reference((struct pipe_texture**)&r300->textures[i], - texture[i]); - r300->dirty_state |= (R300_NEW_TEXTURE << i); + if (state->textures[i] != (struct r300_texture*)texture[i]) { + pipe_texture_reference((struct pipe_texture**)&state->textures[i], + texture[i]); dirty_tex = TRUE; - /* R300-specific - set the texrect factor in a fragment shader */ - if (!is_r500 && r300->textures[i]->is_npot) { + /* R300-specific - set the texrect factor in the fragment shader */ + if (!is_r500 && state->textures[i]->is_npot) { /* XXX It would be nice to re-emit just 1 constant, * XXX not all of them */ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -951,14 +949,15 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } for (i = count; i < 8; i++) { - if (r300->textures[i]) { - pipe_texture_reference((struct pipe_texture**)&r300->textures[i], + if (state->textures[i]) { + pipe_texture_reference((struct pipe_texture**)&state->textures[i], NULL); - r300->dirty_state |= (R300_NEW_TEXTURE << i); } } - r300->texture_count = count; + state->texture_count = count; + + r300->textures_state.dirty = TRUE; if (dirty_tex) { r300->texture_cache_inval.dirty = TRUE; -- cgit v1.2.3