From f609b2ab0342d77a8beca9efb5fbc5b66ff98295 Mon Sep 17 00:00:00 2001 From: Jerome Glisse Date: Thu, 18 Nov 2010 14:29:16 -0500 Subject: r600g: add fetch shader capabilities Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse --- src/gallium/drivers/r600/evergreen_state.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/drivers/r600/evergreen_state.c') diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index 7609025bf2..669eef4598 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -1289,7 +1289,7 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info) r600_pipe_state_add_reg(rstate, R_030014_RESOURCE0_WORD5, 0x00000000, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_030018_RESOURCE0_WORD6, 0x00000000, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_03001C_RESOURCE0_WORD7, 0xC0000000, 0xFFFFFFFF, NULL); - evergreen_vs_resource_set(&rctx->ctx, rstate, i); + evergreen_fs_resource_set(&rctx->ctx, rstate, i); } mask = 0; @@ -1554,7 +1554,7 @@ void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader (r600_bo_offset(shader->bo)) >> 8, 0xFFFFFFFF, shader->bo); r600_pipe_state_add_reg(rstate, R_0288A4_SQ_PGM_START_FS, - (r600_bo_offset(shader->bo)) >> 8, 0xFFFFFFFF, shader->bo); + (r600_bo_offset(shader->bo)) >> 8, 0xFFFFFFFF, shader->bo_fetch); r600_pipe_state_add_reg(rstate, R_03A200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF, -- cgit v1.2.3