From 38b54158b68479e1f97c8452ba0d67f50dce7582 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 30 Jan 2011 18:57:39 +0100 Subject: r600g: Update the flushed depth texture after drawing to the corresponding texture. I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though. --- src/gallium/drivers/r600/r600_resource.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/drivers/r600/r600_resource.h') diff --git a/src/gallium/drivers/r600/r600_resource.h b/src/gallium/drivers/r600/r600_resource.h index 6e30244471..5b5df5a5ba 100644 --- a/src/gallium/drivers/r600/r600_resource.h +++ b/src/gallium/drivers/r600/r600_resource.h @@ -63,6 +63,7 @@ struct r600_resource_texture { unsigned depth; unsigned dirty; struct r600_resource_texture *flushed_depth_texture; + bool flushed; }; #define R600_BUFFER_MAGIC 0xabcd1600 -- cgit v1.2.3