From 35e044ab562b65aa53f9d9d7b5885e6a887774bb Mon Sep 17 00:00:00 2001 From: Jerome Glisse Date: Wed, 28 Jul 2010 19:59:38 -0400 Subject: r600g: switch btw flat/linear interpolation I am not sure how to properly handle flat shading regarding non color parameter to fragment shader. It seems we should still interpolate non color using linear interpolation and flat shade only apply to color. Signed-off-by: Jerome Glisse --- src/gallium/drivers/r600/r600_shader.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/drivers/r600/r600_shader.h') diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h index 23b6a83b9a..ee0381e8bd 100644 --- a/src/gallium/drivers/r600/r600_shader.h +++ b/src/gallium/drivers/r600/r600_shader.h @@ -29,6 +29,7 @@ struct r600_shader_io { unsigned name; unsigned gpr; int sid; + unsigned interpolate; }; struct r600_shader { -- cgit v1.2.3