From f609b2ab0342d77a8beca9efb5fbc5b66ff98295 Mon Sep 17 00:00:00 2001 From: Jerome Glisse Date: Thu, 18 Nov 2010 14:29:16 -0500 Subject: r600g: add fetch shader capabilities Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse --- src/gallium/drivers/r600/r600_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/r600/r600_state.c') diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index f97f287950..3d876e775e 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -109,7 +109,7 @@ static void r600_draw_common(struct r600_drawl *draw) r600_pipe_state_add_reg(rstate, R_038010_RESOURCE0_WORD4, 0x00000000, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_038014_RESOURCE0_WORD5, 0x00000000, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(rstate, R_038018_RESOURCE0_WORD6, 0xC0000000, 0xFFFFFFFF, NULL); - r600_context_pipe_state_set_vs_resource(&rctx->ctx, rstate, i); + r600_context_pipe_state_set_fs_resource(&rctx->ctx, rstate, i); } mask = 0; -- cgit v1.2.3