From f74279002a0ae0b106bd5410487ef9c0e9b1d8b6 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 26 Feb 2008 10:13:39 -0700 Subject: gallium: added tgsi_shader_field to sp_fragment_shader Use the shader semantic info from there, instead of from pipe_shader_state. Carry this idea to draw module and other drivers... --- src/gallium/drivers/softpipe/sp_fs_llvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/softpipe/sp_fs_llvm.c') diff --git a/src/gallium/drivers/softpipe/sp_fs_llvm.c b/src/gallium/drivers/softpipe/sp_fs_llvm.c index 34b2b7d4e2..07d058155f 100644 --- a/src/gallium/drivers/softpipe/sp_fs_llvm.c +++ b/src/gallium/drivers/softpipe/sp_fs_llvm.c @@ -96,7 +96,7 @@ shade_quad_llvm(struct quad_stage *qs, if (qss->colorOutSlot >= 0) { unsigned i; /* XXX need to handle multiple color outputs someday */ - allvmrt(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot] + allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot] == TGSI_SEMANTIC_COLOR); for (i = 0; i < QUAD_SIZE; ++i) { quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0]; -- cgit v1.2.3