From bab6d6bfe928687717a5e5f274110fe1838f99ba Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 22 Mar 2009 18:11:12 -0600 Subject: softpipe: reformatting, comments, minor clean-ups --- src/gallium/drivers/softpipe/sp_fs_sse.c | 25 +++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) (limited to 'src/gallium/drivers/softpipe/sp_fs_sse.c') diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index 366abe2ed4..31c3ca21c5 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -25,13 +25,15 @@ * **************************************************************************/ +/** + * Execute fragment shader using runtime SSE code generation. + */ #include "sp_context.h" #include "sp_state.h" #include "sp_fs.h" #include "sp_quad.h" - #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_memory.h" @@ -56,14 +58,25 @@ typedef void (PIPE_CDECL *codegen_function)( ); -struct sp_sse_fragment_shader { +/** + * Subclass of sp_fragment_shader + */ +struct sp_sse_fragment_shader +{ struct sp_fragment_shader base; - struct x86_function sse2_program; + struct x86_function sse2_program; codegen_function func; float immediates[TGSI_EXEC_NUM_IMMEDIATES][4]; }; +/** cast wrapper */ +static INLINE struct sp_sse_fragment_shader * +sp_sse_fragment_shader(const struct sp_fragment_shader *base) +{ + return (struct sp_sse_fragment_shader *) base; +} + static void fs_sse_prepare( const struct sp_fragment_shader *base, @@ -83,7 +96,7 @@ fs_sse_run( const struct sp_fragment_shader *base, struct tgsi_exec_machine *machine, struct quad_header *quad ) { - struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base; + struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base); /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */ sp_setup_pos_vector(quad->posCoef, @@ -110,7 +123,7 @@ fs_sse_run( const struct sp_fragment_shader *base, static void fs_sse_delete( struct sp_fragment_shader *base ) { - struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base; + struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base); x86_release_func( &shader->sse2_program ); FREE(shader); @@ -156,7 +169,7 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe, #else -/* Maybe put this varient in the header file. +/* Maybe put this variant in the header file. */ struct sp_fragment_shader * softpipe_create_fs_sse(struct softpipe_context *softpipe, -- cgit v1.2.3