From 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 4 Feb 2010 21:35:28 +0100 Subject: gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). --- src/gallium/drivers/softpipe/sp_video_context.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/drivers/softpipe') diff --git a/src/gallium/drivers/softpipe/sp_video_context.c b/src/gallium/drivers/softpipe/sp_video_context.c index 7dde3c1330..cfa2a0b2f1 100644 --- a/src/gallium/drivers/softpipe/sp_video_context.c +++ b/src/gallium/drivers/softpipe/sp_video_context.c @@ -178,6 +178,7 @@ init_pipe_state(struct sp_mpeg12_context *ctx) rast.bypass_vs_clip_and_viewport = 0; rast.line_width = 1; rast.point_smooth = 0; + rast.point_quad_rasterization = 0; rast.point_size = 1; rast.offset_units = 1; rast.offset_scale = 1; -- cgit v1.2.3