From ebc4a9bf2eff7d2c0d89785e865a1df23733e64b Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 16 Jul 2009 07:50:34 +0100 Subject: tgsi: reduce x86 reg usage in tgsi_sse generated programs Pass the tgsi_exec_machine struct in directly and just hold a single pointer to this struct, rather than keeping one for each of its internal members. --- src/gallium/drivers/softpipe/sp_fs_sse.c | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) (limited to 'src/gallium/drivers/softpipe') diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index 31c3ca21c5..f9362efcb7 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -45,17 +45,6 @@ #include "rtasm/rtasm_x86sse.h" -/* Surely this should be defined somewhere in a tgsi header: - */ -typedef void (PIPE_CDECL *codegen_function)( - const struct tgsi_exec_vector *input, - struct tgsi_exec_vector *output, - const float (*constant)[4], - struct tgsi_exec_vector *temporary, - const struct tgsi_interp_coef *coef, - float (*immediates)[4] - //, const struct tgsi_exec_vector *quadPos - ); /** @@ -65,7 +54,7 @@ struct sp_sse_fragment_shader { struct sp_fragment_shader base; struct x86_function sse2_program; - codegen_function func; + tgsi_sse2_fs_function func; float immediates[TGSI_EXEC_NUM_IMMEDIATES][4]; }; @@ -107,12 +96,10 @@ fs_sse_run( const struct sp_fragment_shader *base, tgsi_set_kill_mask(machine, 0x0); tgsi_set_exec_mask(machine, 1, 1, 1, 1); - shader->func( machine->Inputs, - machine->Outputs, + shader->func( machine, machine->Consts, - machine->Temps, - machine->InterpCoefs, - shader->immediates + (const float (*)[4])shader->immediates, + machine->InterpCoefs // , &machine->QuadPos ); @@ -151,7 +138,7 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe, return NULL; } - shader->func = (codegen_function) x86_get_func( &shader->sse2_program ); + shader->func = (tgsi_sse2_fs_function) x86_get_func( &shader->sse2_program ); if (!shader->func) { x86_release_func( &shader->sse2_program ); FREE(shader); -- cgit v1.2.3