From cdb445f3a9285e2d8f042a07021ade78b94e0156 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sun, 3 Jan 2010 00:47:30 +0000 Subject: svga: Use a shader id as low as possible. --- src/gallium/drivers/svga/svga_pipe_vs.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/gallium/drivers/svga/svga_pipe_vs.c') diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c index e5ffe668c3..02709e12bd 100644 --- a/src/gallium/drivers/svga/svga_pipe_vs.c +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -27,6 +27,7 @@ #include "pipe/p_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "util/u_bitmask.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" @@ -172,6 +173,8 @@ static void svga_delete_vs_state(struct pipe_context *pipe, void *shader) assert(ret == PIPE_OK); } + util_bitmask_clear( svga->vs_bm, result->id ); + svga_destroy_shader_result( result ); } -- cgit v1.2.3