From b642730be93149baa7556e5791393168ab396175 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Fri, 15 Feb 2008 17:35:24 +0900 Subject: Code reorganization: move files into their places. This is in a separate commit to ensure renames are properly preserved. --- src/gallium/include/pipe/p_defines.h | 270 +++++++++++++++++++++++++++++++++++ 1 file changed, 270 insertions(+) create mode 100644 src/gallium/include/pipe/p_defines.h (limited to 'src/gallium/include/pipe/p_defines.h') diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h new file mode 100644 index 0000000000..0bf53ecb79 --- /dev/null +++ b/src/gallium/include/pipe/p_defines.h @@ -0,0 +1,270 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef PIPE_DEFINES_H +#define PIPE_DEFINES_H + +#include "p_format.h" + +#define PIPE_BLENDFACTOR_ONE 0x1 +#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 +#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 +#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 +#define PIPE_BLENDFACTOR_DST_COLOR 0x5 +#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 +#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 +#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 +#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 +#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A +#define PIPE_BLENDFACTOR_ZERO 0x11 +#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 +#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 +#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 +#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 +#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 +#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 +#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 +#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A + +#define PIPE_BLEND_ADD 0 +#define PIPE_BLEND_SUBTRACT 1 +#define PIPE_BLEND_REVERSE_SUBTRACT 2 +#define PIPE_BLEND_MIN 3 +#define PIPE_BLEND_MAX 4 + +#define PIPE_LOGICOP_CLEAR 0 +#define PIPE_LOGICOP_NOR 1 +#define PIPE_LOGICOP_AND_INVERTED 2 +#define PIPE_LOGICOP_COPY_INVERTED 3 +#define PIPE_LOGICOP_AND_REVERSE 4 +#define PIPE_LOGICOP_INVERT 5 +#define PIPE_LOGICOP_XOR 6 +#define PIPE_LOGICOP_NAND 7 +#define PIPE_LOGICOP_AND 8 +#define PIPE_LOGICOP_EQUIV 9 +#define PIPE_LOGICOP_NOOP 10 +#define PIPE_LOGICOP_OR_INVERTED 11 +#define PIPE_LOGICOP_COPY 12 +#define PIPE_LOGICOP_OR_REVERSE 13 +#define PIPE_LOGICOP_OR 14 +#define PIPE_LOGICOP_SET 15 + +#define PIPE_MASK_R 0x1 +#define PIPE_MASK_G 0x2 +#define PIPE_MASK_B 0x4 +#define PIPE_MASK_A 0x8 +#define PIPE_MASK_RGBA 0xf + + +/** + * Inequality functions. Used for depth test, stencil compare, alpha + * test, shadow compare, etc. + */ +#define PIPE_FUNC_NEVER 0 +#define PIPE_FUNC_LESS 1 +#define PIPE_FUNC_EQUAL 2 +#define PIPE_FUNC_LEQUAL 3 +#define PIPE_FUNC_GREATER 4 +#define PIPE_FUNC_NOTEQUAL 5 +#define PIPE_FUNC_GEQUAL 6 +#define PIPE_FUNC_ALWAYS 7 + +/** Polygon fill mode */ +#define PIPE_POLYGON_MODE_FILL 0 +#define PIPE_POLYGON_MODE_LINE 1 +#define PIPE_POLYGON_MODE_POINT 2 + +/** Polygon front/back window, also for culling */ +#define PIPE_WINDING_NONE 0 +#define PIPE_WINDING_CW 1 +#define PIPE_WINDING_CCW 2 +#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) + +/** Stencil ops */ +#define PIPE_STENCIL_OP_KEEP 0 +#define PIPE_STENCIL_OP_ZERO 1 +#define PIPE_STENCIL_OP_REPLACE 2 +#define PIPE_STENCIL_OP_INCR 3 +#define PIPE_STENCIL_OP_DECR 4 +#define PIPE_STENCIL_OP_INCR_WRAP 5 +#define PIPE_STENCIL_OP_DECR_WRAP 6 +#define PIPE_STENCIL_OP_INVERT 7 + +/** Texture types */ +enum pipe_texture_target { + PIPE_TEXTURE_1D = 0, + PIPE_TEXTURE_2D = 1, + PIPE_TEXTURE_3D = 2, + PIPE_TEXTURE_CUBE = 3 +}; + +#define PIPE_TEX_FACE_POS_X 0 +#define PIPE_TEX_FACE_NEG_X 1 +#define PIPE_TEX_FACE_POS_Y 2 +#define PIPE_TEX_FACE_NEG_Y 3 +#define PIPE_TEX_FACE_POS_Z 4 +#define PIPE_TEX_FACE_NEG_Z 5 + +#define PIPE_TEX_WRAP_REPEAT 0 +#define PIPE_TEX_WRAP_CLAMP 1 +#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 +#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 +#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 +#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 +#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 +#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 + +/* Between mipmaps, ie mipfilter + */ +#define PIPE_TEX_MIPFILTER_NEAREST 0 +#define PIPE_TEX_MIPFILTER_LINEAR 1 +#define PIPE_TEX_MIPFILTER_NONE 2 + +/* Within a mipmap, ie min/mag filter + */ +#define PIPE_TEX_FILTER_NEAREST 0 +#define PIPE_TEX_FILTER_LINEAR 1 +//#define PIPE_TEX_FILTER_ANISO 2 + + +#define PIPE_TEX_COMPARE_NONE 0 +#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 + +#define PIPE_TEX_FACE_POS_X 0 +#define PIPE_TEX_FACE_NEG_X 1 +#define PIPE_TEX_FACE_POS_Y 2 +#define PIPE_TEX_FACE_NEG_Y 3 +#define PIPE_TEX_FACE_POS_Z 4 +#define PIPE_TEX_FACE_NEG_Z 5 +#define PIPE_TEX_FACE_MAX 6 + +/** + * Surfaces, textures, etc. (others may be added) + */ +#define PIPE_TEXTURE 1 +#define PIPE_SURFACE 2 /**< user-created surfaces */ + + +/** + * Surface status + */ +#define PIPE_SURFACE_STATUS_UNDEFINED 0 +#define PIPE_SURFACE_STATUS_DEFINED 1 +#define PIPE_SURFACE_STATUS_CLEAR 2 + + +/** + * Buffer usage flags + */ +#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0) +#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1) +#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2) +#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3) +#define PIPE_BUFFER_USAGE_PIXEL (1 << 4) +#define PIPE_BUFFER_USAGE_VERTEX (1 << 5) +#define PIPE_BUFFER_USAGE_INDEX (1 << 6) +#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7) +/** Pipe driver custam usage flags should be greater or equal to this value */ +#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16) + + +/** + * Flush types: + */ +#define PIPE_FLUSH_RENDER_CACHE 0x1 +#define PIPE_FLUSH_TEXTURE_CACHE 0x2 +#define PIPE_FLUSH_WAIT 0x4 +#define PIPE_FLUSH_SWAPBUFFERS 0x8 + + +/** + * Shaders + */ +#define PIPE_SHADER_VERTEX 0 +#define PIPE_SHADER_FRAGMENT 1 +#define PIPE_SHADER_TYPES 2 + + +/** + * Primitive types: + */ +#define PIPE_PRIM_POINTS 0 +#define PIPE_PRIM_LINES 1 +#define PIPE_PRIM_LINE_LOOP 2 +#define PIPE_PRIM_LINE_STRIP 3 +#define PIPE_PRIM_TRIANGLES 4 +#define PIPE_PRIM_TRIANGLE_STRIP 5 +#define PIPE_PRIM_TRIANGLE_FAN 6 +#define PIPE_PRIM_QUADS 7 +#define PIPE_PRIM_QUAD_STRIP 8 +#define PIPE_PRIM_POLYGON 9 + + +/** + * Query object types + */ +#define PIPE_QUERY_OCCLUSION_COUNTER 0 +#define PIPE_QUERY_PRIMITIVES_GENERATED 1 +#define PIPE_QUERY_PRIMITIVES_EMITTED 2 +#define PIPE_QUERY_TYPES 3 + + +/** + * Point sprite coord modes + */ +#define PIPE_SPRITE_COORD_NONE 0 +#define PIPE_SPRITE_COORD_UPPER_LEFT 1 +#define PIPE_SPRITE_COORD_LOWER_LEFT 2 + + +/** + * Implementation capabilities/limits + * Passed to pipe->get_param() + * XXX this will need some fine tuning... + */ +#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1 +#define PIPE_CAP_NPOT_TEXTURES 2 +#define PIPE_CAP_TWO_SIDED_STENCIL 3 +#define PIPE_CAP_GLSL 4 /* XXX need something better */ +#define PIPE_CAP_S3TC 5 +#define PIPE_CAP_ANISOTROPIC_FILTER 6 +#define PIPE_CAP_POINT_SPRITE 7 +#define PIPE_CAP_MAX_RENDER_TARGETS 8 +#define PIPE_CAP_OCCLUSION_QUERY 9 +#define PIPE_CAP_TEXTURE_SHADOW_MAP 10 +#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11 +#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12 +#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13 +#define PIPE_CAP_MAX_LINE_WIDTH 14 +#define PIPE_CAP_MAX_LINE_WIDTH_AA 15 +#define PIPE_CAP_MAX_POINT_WIDTH 16 +#define PIPE_CAP_MAX_POINT_WIDTH_AA 17 +#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18 +#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19 +#define PIPE_CAP_BITMAP_TEXCOORD_BIAS 20 + +#endif -- cgit v1.2.3