From 72b3e3fee37413fefe205fa03a111a0180ed19c1 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Thu, 15 Apr 2010 09:02:29 +0200 Subject: gallium: add PIPE_TEXTURE_RECT target This allows to properly support OpenGL rectangle textures in a well defined way, especially on drivers that don't expose PIPE_CAP_NPOT_TEXTURES. --- src/gallium/include/pipe/p_defines.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/gallium/include/pipe') diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 00aa2076ed..35eccf1c90 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -135,13 +135,15 @@ enum pipe_error { #define PIPE_STENCIL_OP_DECR_WRAP 6 #define PIPE_STENCIL_OP_INVERT 7 -/** Texture types */ +/** Texture types. + * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ enum pipe_texture_target { PIPE_BUFFER = 0, PIPE_TEXTURE_1D = 1, PIPE_TEXTURE_2D = 2, PIPE_TEXTURE_3D = 3, PIPE_TEXTURE_CUBE = 4, + PIPE_TEXTURE_RECT = 5, PIPE_MAX_TEXTURE_TYPES }; -- cgit v1.2.3