From 6c598c78bd17642d731cf57b8369cc794f64ba2f Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Thu, 23 Sep 2010 13:44:22 +0200 Subject: d3d1x: normalize whitespace --- .../state_trackers/d3d1x/d3dapi/d3d10shader.idl | 24 +++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl') diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl index c4668a87dd..d3f8b75db8 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl @@ -182,15 +182,15 @@ interface ID3D10ShaderReflectionType ); ID3D10ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT Index + [in] UINT Index ); ID3D10ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR Name + [in] LPCSTR Name ); LPCSTR GetMemberTypeName( - [in] UINT Index + [in] UINT Index ); }; @@ -214,11 +214,11 @@ interface ID3D10ShaderReflectionConstantBuffer ); ID3D10ShaderReflectionVariable* GetVariableByIndex( - [in] UINT Index + [in] UINT Index ); ID3D10ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR Name + [in] LPCSTR Name ); }; @@ -230,39 +230,39 @@ interface ID3D10ShaderReflection : IUnknown ); ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT Index + [in] UINT Index ); ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR Name + [in] LPCSTR Name ); HRESULT GetResourceBindingDesc( - [in] UINT ResourceIndex, + [in] UINT ResourceIndex, [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc ); HRESULT GetInputParameterDesc( - [in] UINT ParameterIndex, + [in] UINT ParameterIndex, [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc ); HRESULT GetOutputParameterDesc ( - [in] UINT ParameterIndex, + [in] UINT ParameterIndex, [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc ); }; HRESULT D3D10CompileShader(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs); + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs); HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly); LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice); LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice); LPCSTR D3D10GetGeometryShaderProfile(ID3D10Device *pDevice); HRESULT D3D10ReflectShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection **ppReflector); HRESULT D3D10PreprocessShader(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs); + LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs); HRESULT D3D10GetInputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob); HRESULT D3D10GetOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob); HRESULT D3D10GetInputAndOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob); -- cgit v1.2.3