From 6c598c78bd17642d731cf57b8369cc794f64ba2f Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Thu, 23 Sep 2010 13:44:22 +0200 Subject: d3d1x: normalize whitespace --- .../state_trackers/d3d1x/gd3d11/d3d11_screen.h | 214 ++++++++++----------- 1 file changed, 107 insertions(+), 107 deletions(-) (limited to 'src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h') diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h index 0c8d3ed943..eea0e21f20 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h @@ -32,7 +32,7 @@ static unsigned caps_dx_9_1[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ + UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_TERMINATE }; @@ -45,7 +45,7 @@ static unsigned caps_dx_9_2[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ + UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_TERMINATE }; @@ -61,7 +61,7 @@ static unsigned caps_dx_9_3[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ + UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_TERMINATE }; @@ -166,7 +166,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual void STDMETHODCALLTYPE GetImmediateContext( - __out ID3D11DeviceContext **ppImmediateContext) + __out ID3D11DeviceContext **ppImmediateContext) { immediate_context->AddRef(); *ppImmediateContext = immediate_context; @@ -185,21 +185,21 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CheckCounter( - __in const D3D11_COUNTER_DESC *pDesc, - __out D3D11_COUNTER_TYPE *pType, - __out unsigned *pActiveCounters, - __out_ecount_opt(*pNameLength) LPSTR szName, - __inout_opt unsigned *pNameLength, - __out_ecount_opt(*pUnitsLength) LPSTR szUnits, - __inout_opt unsigned *pUnitsLength, - __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, - __inout_opt unsigned *pDescriptionLength) + __in const D3D11_COUNTER_DESC *pDesc, + __out D3D11_COUNTER_TYPE *pType, + __out unsigned *pActiveCounters, + __out_ecount_opt(*pNameLength) LPSTR szName, + __inout_opt unsigned *pNameLength, + __out_ecount_opt(*pUnitsLength) LPSTR szUnits, + __inout_opt unsigned *pUnitsLength, + __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, + __inout_opt unsigned *pDescriptionLength) { return E_NOTIMPL; } virtual void STDMETHODCALLTYPE CheckCounterInfo( - __out D3D11_COUNTER_INFO *pCounterInfo) + __out D3D11_COUNTER_INFO *pCounterInfo) { /* none supported at the moment */ pCounterInfo->LastDeviceDependentCounter = (D3D11_COUNTER)0; @@ -210,7 +210,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D11_FEATURE Feature, - __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData, + __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData, unsigned FeatureSupportDataSize) { SYNCHRONIZED; @@ -360,13 +360,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - __in const D3D11_BLEND_DESC *pBlendStateDesc, - __out_opt ID3D11BlendState **ppBlendState + __in const D3D11_BLEND_DESC *pBlendStateDesc, + __out_opt ID3D11BlendState **ppBlendState ) #else virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( - __in const D3D10_BLEND_DESC1 *pBlendStateDesc, - __out_opt ID3D10BlendState1 **ppBlendState + __in const D3D10_BLEND_DESC1 *pBlendStateDesc, + __out_opt ID3D10BlendState1 **ppBlendState ) #endif { @@ -379,12 +379,12 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen assert(PIPE_MAX_COLOR_BUFS >= 8); for(unsigned i = 0; i < 8; ++i) { - if(!convert_blend_state( - state.rt[i], - pBlendStateDesc->RenderTarget[i], - pBlendStateDesc->RenderTarget[i].BlendEnable, - pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask)) - return E_INVALIDARG; + if(!convert_blend_state( + state.rt[i], + pBlendStateDesc->RenderTarget[i], + pBlendStateDesc->RenderTarget[i].BlendEnable, + pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask)) + return E_INVALIDARG; } if(!ppBlendState) @@ -400,8 +400,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API < 11 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - __in const D3D10_BLEND_DESC *pBlendStateDesc, - __out_opt ID3D10BlendState **ppBlendState + __in const D3D10_BLEND_DESC *pBlendStateDesc, + __out_opt ID3D10BlendState **ppBlendState ) { SYNCHRONIZED; @@ -439,8 +439,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( - __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc, - __out_opt ID3D11DepthStencilState **ppDepthStencilState + __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc, + __out_opt ID3D11DepthStencilState **ppDepthStencilState ) { SYNCHRONIZED; @@ -477,8 +477,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( - __in const D3D11_RASTERIZER_DESC *pRasterizerDesc, - __out_opt ID3D11RasterizerState **ppRasterizerState) + __in const D3D11_RASTERIZER_DESC *pRasterizerDesc, + __out_opt ID3D11RasterizerState **ppRasterizerState) { SYNCHRONIZED; @@ -487,13 +487,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */ state.fill_front = state.fill_back = (pRasterizerDesc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL; if(pRasterizerDesc->CullMode == D3D11_CULL_FRONT) - state.cull_face = PIPE_FACE_FRONT; + state.cull_face = PIPE_FACE_FRONT; else if(pRasterizerDesc->CullMode == D3D11_CULL_BACK) - state.cull_face = PIPE_FACE_BACK; + state.cull_face = PIPE_FACE_BACK; else - state.cull_face = PIPE_FACE_NONE; + state.cull_face = PIPE_FACE_NONE; state.front_ccw = !!pRasterizerDesc->FrontCounterClockwise; - /* TODO: is this correct? */ + /* TODO: is this correct? */ /* TODO: we are ignoring DepthBiasClamp! */ state.offset_tri = state.offset_line = state.offset_point = pRasterizerDesc->SlopeScaledDepthBias || pRasterizerDesc->DepthBias; state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; @@ -517,8 +517,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( - __in const D3D11_SAMPLER_DESC *pSamplerDesc, - __out_opt ID3D11SamplerState **ppSamplerState) + __in const D3D11_SAMPLER_DESC *pSamplerDesc, + __out_opt ID3D11SamplerState **ppSamplerState) { SYNCHRONIZED; @@ -555,11 +555,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( - __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, - __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements, - __in const void *pShaderBytecodeWithInputSignature, - __in SIZE_T BytecodeLength, - __out_opt ID3D11InputLayout **ppInputLayout) + __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements, + __in const void *pShaderBytecodeWithInputSignature, + __in SIZE_T BytecodeLength, + __out_opt ID3D11InputLayout **ppInputLayout) { SYNCHRONIZED; @@ -738,9 +738,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( - __in const D3D11_TEXTURE1D_DESC *pDesc, - __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Texture1D **ppTexture1D) + __in const D3D11_TEXTURE1D_DESC *pDesc, + __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Texture1D **ppTexture1D) { SYNCHRONIZED; @@ -754,9 +754,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( - __in const D3D11_TEXTURE2D_DESC *pDesc, - __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Texture2D **ppTexture2D) + __in const D3D11_TEXTURE2D_DESC *pDesc, + __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Texture2D **ppTexture2D) { SYNCHRONIZED; @@ -773,9 +773,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( - __in const D3D11_TEXTURE3D_DESC *pDesc, - __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Texture3D **ppTexture3D) + __in const D3D11_TEXTURE3D_DESC *pDesc, + __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Texture3D **ppTexture3D) { SYNCHRONIZED; @@ -789,9 +789,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateBuffer( - __in const D3D11_BUFFER_DESC *pDesc, - __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Buffer **ppBuffer) + __in const D3D11_BUFFER_DESC *pDesc, + __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Buffer **ppBuffer) { SYNCHRONIZED; @@ -809,8 +809,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource( - __in struct pipe_resource* resource, - __out IUnknown** dxgi_resource) + __in struct pipe_resource* resource, + __out IUnknown** dxgi_resource) { SYNCHRONIZED; @@ -845,11 +845,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateSurface( - __in const DXGI_SURFACE_DESC *pDesc, + __in const DXGI_SURFACE_DESC *pDesc, unsigned NumSurfaces, DXGI_USAGE Usage, - __in_opt const DXGI_SHARED_RESOURCE *pSharedResource, - __out IDXGISurface **ppSurface) + __in_opt const DXGI_SHARED_RESOURCE *pSharedResource, + __out IDXGISurface **ppSurface) { SYNCHRONIZED; @@ -882,9 +882,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, - __out_opt ID3D11ShaderResourceView **ppSRView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + __out_opt ID3D11ShaderResourceView **ppSRView) { #if API >= 11 D3D11_SHADER_RESOURCE_VIEW_DESC def_desc; @@ -898,9 +898,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( - __in ID3D11Resource *pResource, - __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, - __out_opt ID3D10ShaderResourceView1 **ppSRView) + __in ID3D11Resource *pResource, + __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + __out_opt ID3D10ShaderResourceView1 **ppSRView) { D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc; #endif @@ -988,9 +988,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, - __out_opt ID3D11UnorderedAccessView **ppUAView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + __out_opt ID3D11UnorderedAccessView **ppUAView) { SYNCHRONIZED; @@ -1001,9 +1001,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, - __out_opt ID3D11RenderTargetView **ppRTView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + __out_opt ID3D11RenderTargetView **ppRTView) { SYNCHRONIZED; @@ -1092,9 +1092,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, - __out_opt ID3D11DepthStencilView **ppDepthStencilView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + __out_opt ID3D11DepthStencilView **ppDepthStencilView) { SYNCHRONIZED; @@ -1168,7 +1168,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void *pShaderBytecode, SIZE_T BytecodeLength #if API >= 11 - , __in_opt ID3D11ClassLinkage *pClassLinkage + , __in_opt ID3D11ClassLinkage *pClassLinkage #endif ) { @@ -1221,21 +1221,21 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 #define CREATE_SHADER_ARGS \ - __in const void *pShaderBytecode, \ - __in SIZE_T BytecodeLength, \ - __in_opt ID3D11ClassLinkage *pClassLinkage + __in const void *pShaderBytecode, \ + __in SIZE_T BytecodeLength, \ + __in_opt ID3D11ClassLinkage *pClassLinkage #define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength, pClassLinkage #else #define CREATE_SHADER_ARGS \ - __in const void *pShaderBytecode, \ - __in SIZE_T BytecodeLength + __in const void *pShaderBytecode, \ + __in SIZE_T BytecodeLength #define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength #endif #define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \ virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \ CREATE_SHADER_ARGS, \ - __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ + __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ { \ SYNCHRONIZED; \ GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \ @@ -1256,7 +1256,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \ virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \ CREATE_SHADER_ARGS, \ - __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ + __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ { \ return E_NOTIMPL; \ } @@ -1271,19 +1271,19 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( - __in const void *pShaderBytecode, - __in SIZE_T BytecodeLength, - __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, - __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries, + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries, #if API >= 11 - __in_ecount_opt(NumStrides) const unsigned *pBufferStrides, - __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides, - __in unsigned RasterizedStream, - __in_opt ID3D11ClassLinkage *pClassLinkage, + __in_ecount_opt(NumStrides) const unsigned *pBufferStrides, + __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides, + __in unsigned RasterizedStream, + __in_opt ID3D11ClassLinkage *pClassLinkage, #else - __in UINT OutputStreamStride, + __in UINT OutputStreamStride, #endif - __out_opt ID3D11GeometryShader **ppGeometryShader) + __out_opt ID3D11GeometryShader **ppGeometryShader) { SYNCHRONIZED; @@ -1297,7 +1297,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( - __out ID3D11ClassLinkage **ppLinkage) + __out ID3D11ClassLinkage **ppLinkage) { SYNCHRONIZED; @@ -1309,8 +1309,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateQuery( - __in const D3D11_QUERY_DESC *pQueryDesc, - __out_opt ID3D11Query **ppQuery) + __in const D3D11_QUERY_DESC *pQueryDesc, + __out_opt ID3D11Query **ppQuery) { SYNCHRONIZED; @@ -1332,8 +1332,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreatePredicate( - __in const D3D11_QUERY_DESC *pPredicateDesc, - __out_opt ID3D11Predicate **ppPredicate) + __in const D3D11_QUERY_DESC *pPredicateDesc, + __out_opt ID3D11Predicate **ppPredicate) { SYNCHRONIZED; @@ -1362,8 +1362,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen virtual HRESULT STDMETHODCALLTYPE CreateCounter( - __in const D3D11_COUNTER_DESC *pCounterDesc, - __out_opt ID3D11Counter **ppCounter) + __in const D3D11_COUNTER_DESC *pCounterDesc, + __out_opt ID3D11Counter **ppCounter) { SYNCHRONIZED; @@ -1375,7 +1375,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( unsigned ContextFlags, - __out_opt ID3D11DeviceContext **ppDeferredContext) + __out_opt ID3D11DeviceContext **ppDeferredContext) { SYNCHRONIZED; @@ -1387,9 +1387,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( - __in HANDLE hResource, - __in REFIID ReturnedInterface, - __out_opt void **ppResource) + __in HANDLE hResource, + __in REFIID ReturnedInterface, + __out_opt void **ppResource) { SYNCHRONIZED; @@ -1414,14 +1414,14 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen * Probably nothing uses these, assuming it has ever been implemented anywhere. */ void STDMETHODCALLTYPE SetTextFilterSize( - __in UINT Width, - __in UINT Height + __in UINT Width, + __in UINT Height ) {} virtual void STDMETHODCALLTYPE GetTextFilterSize( - __in UINT *Width, - __in UINT *Height + __in UINT *Width, + __in UINT *Height ) {} #endif -- cgit v1.2.3