From f1063cfee213ba92f7c9e34199caccf4bed78c1c Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Fri, 24 Sep 2010 14:28:31 +0200 Subject: d3d1x: don't crash on drivers not supporting vertex or geometry sampling --- src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp | 1 + src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h | 10 ++++++++-- src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h | 4 ++++ 3 files changed, 13 insertions(+), 2 deletions(-) (limited to 'src/gallium/state_trackers/d3d1x') diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp index 42678fab4d..27cfebc1b9 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp @@ -125,6 +125,7 @@ struct GalliumD3D11Caps bool render_condition; unsigned constant_buffers[D3D11_STAGES]; unsigned stages; + unsigned stages_with_sampling; }; typedef GalliumDXGIDevice< diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h index d7c1c921b7..4abb4ac6b0 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h @@ -158,6 +158,12 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl } if(!pipe->set_stream_output_buffers) caps.so = false; + if(!pipe->set_geometry_sampler_views) + caps.stages_with_sampling &=~ (1 << PIPE_SHADER_GEOMETRY); + if(!pipe->set_fragment_sampler_views) + caps.stages_with_sampling &=~ (1 << PIPE_SHADER_FRAGMENT); + if(!pipe->set_vertex_sampler_views) + caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX); update_flags = 0; @@ -505,7 +511,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl { while(num_shader_resource_views[s] && !sampler_views[s][num_shader_resource_views[s] - 1]) \ --num_shader_resource_views[s]; - if(s < caps.stages) + if((1 << s) & caps.stages_with_sampling) { struct pipe_sampler_view* views_to_bind[PIPE_MAX_SAMPLERS]; unsigned num_views_to_bind = shaders[s] ? shaders[s]->slot_to_resource.size() : 0; @@ -532,7 +538,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl { while(num_samplers[s] && !sampler_csos[s].v[num_samplers[s] - 1]) --num_samplers[s]; - if(s < caps.stages) + if((1 << s) & caps.stages_with_sampling) { void* samplers_to_bind[PIPE_MAX_SAMPLERS]; unsigned num_samplers_to_bind = shaders[s] ? shaders[s]->slot_to_sampler.size() : 0; diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h index 528d32c4b1..1ecd67ca47 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h @@ -101,6 +101,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen screen_caps.stages = i + 1; } + screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1; + if(!screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS)) + screen_caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX); + memset(format_support, 0xff, sizeof(format_support)); float default_level; -- cgit v1.2.3