From a924dd18c32bbc0056a799cf621dc2835644c16e Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Thu, 14 Jan 2010 16:05:36 +0800 Subject: st/egl: Use st_api.h instead of st_public.h. Switch from st_public.h to st_api.h. The latter has intrinsic multiple APIs support and allows various EGLImage extensions to be supported. --- src/gallium/state_trackers/egl/common/egl_g3d.c | 562 ++++++++---------------- 1 file changed, 190 insertions(+), 372 deletions(-) (limited to 'src/gallium/state_trackers/egl/common/egl_g3d.c') diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c index e4972d493d..783b8e56b3 100644 --- a/src/gallium/state_trackers/egl/common/egl_g3d.c +++ b/src/gallium/state_trackers/egl/common/egl_g3d.c @@ -36,234 +36,27 @@ #include "native.h" #include "egl_g3d.h" +#include "egl_g3d_st.h" #include "egl_g3d_image.h" -#include "egl_st.h" - -/** - * Validate the draw/read surfaces of the context. - */ -static void -egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx) -{ - struct egl_g3d_display *gdpy = egl_g3d_display(dpy); - struct pipe_screen *screen = gdpy->native->screen; - struct egl_g3d_context *gctx = egl_g3d_context(ctx); - const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = { - ST_SURFACE_FRONT_LEFT, - ST_SURFACE_BACK_LEFT, - ST_SURFACE_FRONT_RIGHT, - ST_SURFACE_BACK_RIGHT, - }; - EGLint num_surfaces, s; - - /* validate draw and/or read buffers */ - num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2; - for (s = 0; s < num_surfaces; s++) { - struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS]; - struct egl_g3d_surface *gsurf; - struct egl_g3d_buffer *gbuf; - EGLint att; - - if (s == 0) { - gsurf = egl_g3d_surface(gctx->base.DrawSurface); - gbuf = &gctx->draw; - } - else { - gsurf = egl_g3d_surface(gctx->base.ReadSurface); - gbuf = &gctx->read; - } - - if (!gctx->force_validate) { - unsigned int seq_num; - - gsurf->native->validate(gsurf->native, gbuf->attachment_mask, - &seq_num, NULL, NULL, NULL); - /* skip validation */ - if (gsurf->sequence_number == seq_num) - continue; - } - - pipe_surface_reference(&gsurf->render_surface, NULL); - memset(textures, 0, sizeof(textures)); - - gsurf->native->validate(gsurf->native, gbuf->attachment_mask, - &gsurf->sequence_number, textures, - &gsurf->base.Width, &gsurf->base.Height); - for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) { - struct pipe_texture *pt = textures[att]; - struct pipe_surface *ps; - - if (native_attachment_mask_test(gbuf->attachment_mask, att) && pt) { - ps = screen->get_tex_surface(screen, pt, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); - gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb, - st_att_map[att], ps); - - if (gsurf->render_att == att) - pipe_surface_reference(&gsurf->render_surface, ps); - - pipe_surface_reference(&ps, NULL); - pipe_texture_reference(&pt, NULL); - } - } - - gctx->stapi->st_resize_framebuffer(gbuf->st_fb, - gsurf->base.Width, gsurf->base.Height); - } - - gctx->force_validate = EGL_FALSE; - -} - -/** - * Create a st_framebuffer. - */ -static struct st_framebuffer * -create_framebuffer(_EGLContext *ctx, _EGLSurface *surf) -{ - struct egl_g3d_context *gctx = egl_g3d_context(ctx); - struct egl_g3d_surface *gsurf = egl_g3d_surface(surf); - struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config); - - return gctx->stapi->st_create_framebuffer(&gconf->native->mode, - gconf->native->color_format, gconf->native->depth_format, - gconf->native->stencil_format, - gsurf->base.Width, gsurf->base.Height, &gsurf->base); -} - -/** - * Update the attachments of draw/read surfaces. - */ -static void -egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx) -{ - struct egl_g3d_context *gctx = egl_g3d_context(ctx); - EGLint s; - - /* route draw and read buffers' attachments */ - for (s = 0; s < 2; s++) { - struct egl_g3d_surface *gsurf; - struct egl_g3d_buffer *gbuf; - - if (s == 0) { - gsurf = egl_g3d_surface(gctx->base.DrawSurface); - gbuf = &gctx->draw; - } - else { - gsurf = egl_g3d_surface(gctx->base.ReadSurface); - gbuf = &gctx->read; - } - - gbuf->attachment_mask = (1 << gsurf->render_att); - - /* FIXME OpenGL defaults to draw the front or back buffer when the - * context is single-buffered or double-buffered respectively. In EGL, - * however, the buffer to be drawn is determined by the surface, instead - * of the context. As a result, rendering to a pixmap surface with a - * double-buffered context does not work as expected. - * - * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt == - * NATIVE_ATTACHMENT_FRONT_LEFT); - */ - - /* - * FIXME If the back buffer is asked for here, and the front buffer is - * later needed by the client API (e.g. glDrawBuffer is called to draw - * the front buffer), it will create a new pipe texture and draw there. - * One fix is to ask for both buffers here, but it would be a waste if - * the front buffer is never used. A better fix is to add a callback to - * the pipe screen with context private (just like flush_frontbuffer). - */ - } -} - -/** - * Reallocate the context's framebuffers after draw/read surfaces change. - */ -static EGLBoolean -egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx) -{ - struct egl_g3d_context *gctx = egl_g3d_context(ctx); - struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface); - struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface); - - /* unreference the old framebuffers */ - if (gctx->draw.st_fb) { - EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb); - void *priv; - - priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb); - if (!gdraw || priv != (void *) &gdraw->base) { - gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb); - gctx->draw.st_fb = NULL; - gctx->draw.attachment_mask = 0x0; - } - - if (is_equal) { - gctx->read.st_fb = NULL; - gctx->draw.attachment_mask = 0x0; - } - else { - priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb); - if (!gread || priv != (void *) &gread->base) { - gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb); - gctx->read.st_fb = NULL; - gctx->draw.attachment_mask = 0x0; - } - } - } - - if (!gdraw) - return EGL_TRUE; - - /* create the draw fb */ - if (!gctx->draw.st_fb) { - gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base); - if (!gctx->draw.st_fb) - return EGL_FALSE; - } - - /* create the read fb */ - if (!gctx->read.st_fb) { - if (gread != gdraw) { - gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base); - if (!gctx->read.st_fb) { - gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb); - gctx->draw.st_fb = NULL; - return EGL_FALSE; - } - } - else { - /* there is no st_reference_framebuffer... */ - gctx->read.st_fb = gctx->draw.st_fb; - } - } - - egl_g3d_route_context(dpy, &gctx->base); - gctx->force_validate = EGL_TRUE; - - return EGL_TRUE; -} /** * Return the state tracker for the given context. */ -static const struct egl_g3d_st * +static struct st_api * egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx) { struct egl_g3d_driver *gdrv = egl_g3d_driver(drv); - const struct egl_g3d_st *stapi; + struct st_api *stapi; EGLint idx = -1; switch (ctx->ClientAPI) { case EGL_OPENGL_ES_API: switch (ctx->ClientVersion) { case 1: - idx = EGL_G3D_ST_OPENGL_ES; + idx = ST_API_OPENGL_ES1; break; case 2: - idx = EGL_G3D_ST_OPENGL_ES2; + idx = ST_API_OPENGL_ES2; break; default: _eglLog(_EGL_WARNING, "unknown client version %d", @@ -272,10 +65,10 @@ egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx) } break; case EGL_OPENVG_API: - idx = EGL_G3D_ST_OPENVG; + idx = ST_API_OPENVG; break; case EGL_OPENGL_API: - idx = EGL_G3D_ST_OPENGL; + idx = ST_API_OPENGL; break; default: _eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI); @@ -299,10 +92,10 @@ egl_g3d_init_st(_EGLDriver *drv) if (gdrv->api_mask) return; - for (i = 0; i < NUM_EGL_G3D_STS; i++) { - gdrv->stapis[i] = egl_g3d_get_st(i); + for (i = 0; i < ST_API_COUNT; i++) { + gdrv->stapis[i] = egl_g3d_create_st_api(i); if (gdrv->stapis[i]) - gdrv->api_mask |= gdrv->stapis[i]->api_bit; + gdrv->api_mask |= egl_g3d_st_api_bit(i); } if (gdrv->api_mask) @@ -351,35 +144,6 @@ egl_g3d_destroy_probe(_EGLDriver *drv, _EGLDisplay *dpy) } } -/** - * Return an API mask that consists of the state trackers that supports the - * given mode. - * - * FIXME add st_is_mode_supported()? - */ -static EGLint -get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask) -{ - EGLint check; - - /* OpenGL ES 1.x and 2.x are checked together */ - check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT; - if (api_mask & check) { - /* this is required by EGL, not by OpenGL ES */ - if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode) - api_mask &= ~check; - } - - check = EGL_OPENVG_BIT; - if (api_mask & check) { - /* vega st needs the depth/stencil rb */ - if (!mode->depthBits && !mode->stencilBits) - api_mask &= ~check; - } - - return api_mask; -} - #ifdef EGL_MESA_screen_surface static void @@ -443,19 +207,89 @@ egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy) #endif /* EGL_MESA_screen_surface */ +/** + * Initialize an EGL config from the native config. + */ +static EGLBoolean +egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy, + _EGLConfig *conf, const struct native_config *nconf) +{ + struct egl_g3d_driver *gdrv = egl_g3d_driver(drv); + struct egl_g3d_config *gconf = egl_g3d_config(conf); + const __GLcontextModes *mode = &nconf->mode; + EGLint buffer_mask, api_mask; + EGLBoolean valid; + EGLint i; + + buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK; + if (mode->doubleBufferMode) + buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK; + if (mode->stereoMode) { + buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK; + if (mode->doubleBufferMode) + buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK; + } + + gconf->stvis.buffer_mask = buffer_mask; + gconf->stvis.color_format = nconf->color_format; + gconf->stvis.depth_stencil_format = nconf->depth_format; + gconf->stvis.accum_format = PIPE_FORMAT_NONE; + gconf->stvis.samples = 0; + + gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT) ? + ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT; + + api_mask = 0; + for (i = 0; i < ST_API_COUNT; i++) { + struct st_api *stapi = gdrv->stapis[i]; + if (stapi) { + if (stapi->is_visual_supported(stapi, &gconf->stvis)) + api_mask |= egl_g3d_st_api_bit(i); + } + } + /* this is required by EGL, not by OpenGL ES */ + if ((mode->drawableType & GLX_WINDOW_BIT) && !mode->doubleBufferMode) + api_mask &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT); + + if (!api_mask) { + _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x", + mode->visualID); + } + + valid = _eglConfigFromContextModesRec(&gconf->base, + mode, api_mask, api_mask); + if (valid) { +#ifdef EGL_MESA_screen_surface + /* check if scanout surface bit is set */ + if (nconf->scanout_bit) { + EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE); + val |= EGL_SCREEN_BIT_MESA; + SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val); + } +#endif + valid = _eglValidateConfig(&gconf->base, EGL_FALSE); + } + if (!valid) { + _eglLog(_EGL_DEBUG, "skip invalid config 0x%x", mode->visualID); + return EGL_FALSE; + } + + gconf->native = nconf; + + return EGL_TRUE; +} + /** * Add configs to display and return the next config ID. */ static EGLint egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id) { - struct egl_g3d_driver *gdrv = egl_g3d_driver(drv); struct egl_g3d_display *gdpy = egl_g3d_display(dpy); const struct native_config **native_configs; int num_configs, i; - native_configs = gdpy->native->get_configs(gdpy->native, - &num_configs); + native_configs = gdpy->native->get_configs(gdpy->native, &num_configs); if (!num_configs) { if (native_configs) free(native_configs); @@ -463,61 +297,25 @@ egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id) } for (i = 0; i < num_configs; i++) { - EGLint api_mask; struct egl_g3d_config *gconf; - EGLBoolean valid; gconf = CALLOC_STRUCT(egl_g3d_config); - if (!gconf) - continue; - - _eglInitConfig(&gconf->base, dpy, id); - - api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask); - if (!api_mask) { - _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x", - native_configs[i]->mode.visualID); - } - - valid = _eglConfigFromContextModesRec(&gconf->base, - &native_configs[i]->mode, api_mask, api_mask); - if (valid) { -#ifdef EGL_MESA_screen_surface - /* check if scanout surface bit is set */ - if (native_configs[i]->scanout_bit) { - EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE); - val |= EGL_SCREEN_BIT_MESA; - SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val); + if (gconf) { + _eglInitConfig(&gconf->base, dpy, id); + if (!egl_g3d_init_config(drv, dpy, &gconf->base, native_configs[i])) { + free(gconf); + continue; } -#endif - valid = _eglValidateConfig(&gconf->base, EGL_FALSE); - } - if (!valid) { - _eglLog(_EGL_DEBUG, "skip invalid config 0x%x", - native_configs[i]->mode.visualID); - free(gconf); - continue; - } - gconf->native = native_configs[i]; - _eglAddConfig(dpy, &gconf->base); - id++; + _eglAddConfig(dpy, &gconf->base); + id++; + } } free(native_configs); return id; } -/** - * Re-validate the context. - */ -static void -egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private) -{ - struct egl_g3d_context *gctx = egl_g3d_context(context_private); - egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base); -} - static void egl_g3d_invalid_surface(struct native_display *ndpy, struct native_surface *nsurf, @@ -527,9 +325,8 @@ egl_g3d_invalid_surface(struct native_display *ndpy, struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data); struct egl_g3d_context *gctx = egl_g3d_context(gsurf->base.CurrentContext); - /* set force_validate to skip an unnecessary check */ if (gctx) - gctx->force_validate = TRUE; + gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gsurf->stfbi); } static struct native_event_handler egl_g3d_native_event_handler = { @@ -554,6 +351,9 @@ egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy) free(dpy->Screens); } + if (gdpy->smapi) + egl_g3d_destroy_st_manager(gdpy->smapi); + if (gdpy->native) gdpy->native->destroy(gdpy->native); @@ -588,11 +388,17 @@ egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy, } gdpy->native->user_data = (void *) dpy; - gdpy->native->screen->update_buffer = egl_g3d_update_buffer; egl_g3d_init_st(&gdrv->base); dpy->ClientAPIsMask = gdrv->api_mask; + gdpy->smapi = egl_g3d_create_st_manager(dpy); + if (!gdpy->smapi) { + _eglError(EGL_NOT_INITIALIZED, + "eglInitialize(failed to create st manager)"); + goto fail; + } + #ifdef EGL_MESA_screen_surface /* enable MESA_screen_surface before adding (and validating) configs */ if (gdpy->native->modeset) { @@ -629,7 +435,6 @@ egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, struct egl_g3d_context *gshare = egl_g3d_context(share); struct egl_g3d_config *gconf = egl_g3d_config(conf); struct egl_g3d_context *gctx; - const __GLcontextModes *mode; gctx = CALLOC_STRUCT(egl_g3d_context); if (!gctx) { @@ -648,24 +453,14 @@ egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, return NULL; } - mode = &gconf->native->mode; - - gctx->pipe = gdpy->native->screen->context_create( - gdpy->native->screen, - (void *) &gctx->base); - - if (!gctx->pipe) { + gctx->stctxi = gctx->stapi->create_context(gctx->stapi, gdpy->smapi, + &gconf->stvis, (gshare) ? gshare->stctxi : NULL); + if (!gctx->stctxi) { free(gctx); return NULL; } - gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode, - (gshare) ? gshare->st_ctx : NULL); - if (!gctx->st_ctx) { - gctx->pipe->destroy(gctx->pipe); - free(gctx); - return NULL; - } + gctx->stctxi->st_manager_private = (void *) &gctx->base; return &gctx->base; } @@ -682,9 +477,7 @@ destroy_context(_EGLDisplay *dpy, _EGLContext *ctx) if (!dpy->Initialized) _eglLog(_EGL_FATAL, "destroy a context with an unitialized display"); - egl_g3d_realloc_context(dpy, &gctx->base); - /* it will destroy the associated pipe context */ - gctx->stapi->st_destroy_context(gctx->st_ctx); + gctx->stctxi->destroy(gctx->stctxi); free(gctx); } @@ -786,14 +579,20 @@ egl_g3d_create_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, return NULL; } + gsurf->stvis = gconf->stvis; + if (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER) + gsurf->stvis.render_buffer = ST_ATTACHMENT_FRONT_LEFT; + + gsurf->stfbi = egl_g3d_create_st_framebuffer(&gsurf->base); + if (!gsurf->stfbi) { + gsurf->native->destroy(gsurf->native); + free(gsurf); + return NULL; + } + nsurf->user_data = &gsurf->base; gsurf->native = nsurf; - gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER) ? - NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT; - if (!gconf->native->mode.doubleBufferMode) - gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT; - return &gsurf->base; } @@ -849,7 +648,8 @@ destroy_surface(_EGLDisplay *dpy, _EGLSurface *surf) if (!dpy->Initialized) _eglLog(_EGL_FATAL, "destroy a surface with an unitialized display"); - pipe_surface_reference(&gsurf->render_surface, NULL); + pipe_texture_reference(&gsurf->render_texture, NULL); + egl_g3d_destroy_st_framebuffer(gsurf->stfbi); gsurf->native->destroy(gsurf->native); free(gsurf); } @@ -868,6 +668,7 @@ egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy, { struct egl_g3d_context *gctx = egl_g3d_context(ctx); struct egl_g3d_surface *gdraw = egl_g3d_surface(draw); + struct egl_g3d_surface *gread = egl_g3d_surface(read); struct egl_g3d_context *old_gctx; EGLBoolean ok = EGL_TRUE; @@ -878,39 +679,29 @@ egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy, if (old_gctx) { /* flush old context */ - old_gctx->stapi->st_flush(old_gctx->st_ctx, + old_gctx->stctxi->flush(old_gctx->stctxi, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); - - /* - * The old context is no longer current, and egl_g3d_realloc_context() - * should be called to destroy the framebuffers. However, it is possible - * that it will be made current again with the same draw/read surfaces. - * It might be better to keep it around. - */ } if (gctx) { - ok = egl_g3d_realloc_context(dpy, &gctx->base); + ok = gctx->stapi->make_current(gctx->stapi, gctx->stctxi, + (gdraw) ? gdraw->stfbi : NULL, (gread) ? gread->stfbi : NULL); if (ok) { - /* XXX: need to pass the winsys argument for - * flush_frontbuffer in the fourth parameter here: - */ - ok = gctx->stapi->st_make_current(gctx->st_ctx, - gctx->draw.st_fb, - gctx->read.st_fb, - NULL); - if (ok) { - egl_g3d_validate_context(dpy, &gctx->base); - if (gdraw->base.Type == EGL_WINDOW_BIT) { - gctx->base.WindowRenderBuffer = - (gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ? - EGL_SINGLE_BUFFER : EGL_BACK_BUFFER; - } + gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gdraw->stfbi); + if (gread != gdraw) { + gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, + gread->stfbi); + } + + if (gdraw->base.Type == EGL_WINDOW_BIT) { + gctx->base.WindowRenderBuffer = + (gdraw->stvis.render_buffer == ST_ATTACHMENT_FRONT_LEFT) ? + EGL_SINGLE_BUFFER : EGL_BACK_BUFFER; } } } else if (old_gctx) { - ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL, NULL); + ok = old_gctx->stapi->make_current(old_gctx->stapi, NULL, NULL, NULL); old_gctx->base.WindowRenderBuffer = EGL_NONE; } @@ -937,15 +728,17 @@ egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf) return EGL_TRUE; /* or when the surface is single-buffered */ - if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) + if (gsurf->stvis.render_buffer == ST_ATTACHMENT_FRONT_LEFT) return EGL_TRUE; if (ctx && ctx->DrawSurface == surf) gctx = egl_g3d_context(ctx); /* flush if the surface is current */ - if (gctx) - gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb); + if (gctx) { + gctx->stctxi->flush(gctx->stctxi, + PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); + } return gsurf->native->swap_buffers(gsurf->native); } @@ -1003,7 +796,7 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, struct pipe_screen *screen = gdpy->native->screen; struct pipe_surface *psurf; - if (!gsurf->render_surface) + if (!gsurf->render_texture) return EGL_TRUE; gconf = egl_g3d_config(egl_g3d_find_pixmap_config(dpy, target)); @@ -1018,26 +811,33 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, /* flush if the surface is current */ if (ctx && ctx->DrawSurface == &gsurf->base) { struct egl_g3d_context *gctx = egl_g3d_context(ctx); - gctx->stapi->st_flush(gctx->st_ctx, + gctx->stctxi->flush(gctx->stctxi, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); } psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT); if (psurf) { struct pipe_context pipe; + struct pipe_surface *psrc; /** - * XXX This is hacky. If we might allow the EGLDisplay to create a pipe - * context of its own and use the blitter context for this. + * XXX This is hacky. We should probably create a pipe context for + * EGLDisplay and use a blitter context for this. */ memset(&pipe, 0, sizeof(pipe)); pipe.screen = screen; - util_surface_copy(&pipe, FALSE, psurf, 0, 0, - gsurf->render_surface, 0, 0, psurf->width, psurf->height); + psrc = screen->get_tex_surface(screen, gsurf->render_texture, + 0, 0, 0, PIPE_BUFFER_USAGE_CPU_READ); + if (psrc) { + util_surface_copy(&pipe, FALSE, psurf, 0, 0, + psrc, 0, 0, psurf->width, psurf->height); + pipe_surface_reference(&psrc, NULL); + + nsurf->flush_frontbuffer(nsurf); + } pipe_surface_reference(&psurf, NULL); - nsurf->flush_frontbuffer(nsurf); } nsurf->destroy(nsurf); @@ -1048,8 +848,16 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, static EGLBoolean egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx) { + struct egl_g3d_display *gdpy = egl_g3d_display(dpy); struct egl_g3d_context *gctx = egl_g3d_context(ctx); - gctx->stapi->st_finish(gctx->st_ctx); + struct pipe_screen *screen = gdpy->native->screen; + struct pipe_fence_handle *fence = NULL; + + gctx->stctxi->flush(gctx->stctxi, + PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence); + screen->fence_finish(screen, fence, 0); + screen->fence_reference(screen, &fence, NULL); + return EGL_TRUE; } @@ -1079,10 +887,10 @@ egl_g3d_get_proc_address(_EGLDriver *drv, const char *procname) /* in case this is called before a display is initialized */ egl_g3d_init_st(&gdrv->base); - for (i = 0; i < NUM_EGL_G3D_STS; i++) { - const struct egl_g3d_st *stapi = gdrv->stapis[i]; + for (i = 0; i < ST_API_COUNT; i++) { + struct st_api *stapi = gdrv->stapis[i]; if (stapi) { - proc = (_EGLProc) stapi->st_get_proc_address(procname); + proc = (_EGLProc) stapi->get_proc_address(stapi, procname); if (proc) return proc; } @@ -1098,8 +906,8 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy, struct egl_g3d_surface *gsurf = egl_g3d_surface(surf); _EGLContext *es1 = _eglGetAPIContext(EGL_OPENGL_ES_API); struct egl_g3d_context *gctx; - enum pipe_format target_format; - int target; + enum pipe_format internal_format; + enum st_texture_type target; if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT) return _eglError(EGL_BAD_SURFACE, "eglBindTexImage"); @@ -1110,10 +918,10 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy, switch (gsurf->base.TextureFormat) { case EGL_TEXTURE_RGB: - target_format = PIPE_FORMAT_R8G8B8_UNORM; + internal_format = PIPE_FORMAT_R8G8B8_UNORM; break; case EGL_TEXTURE_RGBA: - target_format = PIPE_FORMAT_B8G8R8A8_UNORM; + internal_format = PIPE_FORMAT_B8G8R8A8_UNORM; break; default: return _eglError(EGL_BAD_MATCH, "eglBindTexImage"); @@ -1129,21 +937,24 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy, if (!es1) return EGL_TRUE; - if (!gsurf->render_surface) + if (!gsurf->render_texture) return EGL_FALSE; /* flush properly if the surface is bound */ if (gsurf->base.CurrentContext) { gctx = egl_g3d_context(gsurf->base.CurrentContext); - gctx->stapi->st_flush(gctx->st_ctx, + gctx->stctxi->flush(gctx->stctxi, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); } gctx = egl_g3d_context(es1); - gctx->stapi->st_bind_texture_surface(gsurf->render_surface, - target, gsurf->base.MipmapLevel, target_format); - - gsurf->base.BoundToTexture = EGL_TRUE; + if (gctx->stctxi->teximage) { + if (!gctx->stctxi->teximage(gctx->stctxi, target, + gsurf->base.MipmapLevel, internal_format, + gsurf->render_texture, gsurf->base.MipmapTexture)) + return EGL_FALSE; + gsurf->base.BoundToTexture = EGL_TRUE; + } return EGL_TRUE; } @@ -1160,14 +971,15 @@ egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy, if (buffer != EGL_BACK_BUFFER) return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage"); - if (gsurf->render_surface) { + if (gsurf->render_texture) { _EGLContext *ctx = _eglGetAPIContext(EGL_OPENGL_ES_API); struct egl_g3d_context *gctx = egl_g3d_context(ctx); /* what if the context the surface binds to is no longer current? */ - if (gctx) - gctx->stapi->st_unbind_texture_surface(gsurf->render_surface, - ST_TEXTURE_2D, gsurf->base.MipmapLevel); + if (gctx) { + gctx->stctxi->teximage(gctx->stctxi, ST_TEXTURE_2D, + gsurf->base.MipmapLevel, PIPE_FORMAT_NONE, NULL, FALSE); + } } gsurf->base.BoundToTexture = EGL_FALSE; @@ -1279,6 +1091,12 @@ static void egl_g3d_unload(_EGLDriver *drv) { struct egl_g3d_driver *gdrv = egl_g3d_driver(drv); + EGLint i; + + for (i = 0; i < ST_API_COUNT; i++) { + if (gdrv->stapis[i]) + gdrv->stapis[i]->destroy(gdrv->stapis[i]); + } egl_g3d_destroy_probe(drv, NULL); free(gdrv); -- cgit v1.2.3