From ee470020e17bc4999f3540fbad49fe645a4b914e Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Tue, 15 Jul 2008 17:14:07 +0900 Subject: python: Request/respect the texture & buffer usage flags in the examples. --- src/gallium/state_trackers/python/samples/tri.py | 81 ++++++++++++++++++------ 1 file changed, 62 insertions(+), 19 deletions(-) (limited to 'src/gallium/state_trackers/python/samples/tri.py') diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py index f915c26215..e5044a0245 100644 --- a/src/gallium/state_trackers/python/samples/tri.py +++ b/src/gallium/state_trackers/python/samples/tri.py @@ -30,7 +30,7 @@ from gallium import * -def save_image(filename, surface): +def make_image(surface): pixels = FloatArray(surface.height*surface.width*4) surface.get_tile_rgba(0, 0, surface.width, surface.height, pixels) @@ -45,14 +45,38 @@ def save_image(filename, surface): offset = (y*surface.width + x)*4 r, g, b, a = [int(pixels[offset + ch]*255) for ch in range(4)] outpixels[x, y] = r, g, b + return outimage + +def save_image(filename, surface): + outimage = make_image(surface) outimage.save(filename, "PNG") +def show_image(surface): + outimage = make_image(surface) + + import Tkinter as tk + from PIL import Image, ImageTk + root = tk.Tk() + + root.title('background image') + + image1 = ImageTk.PhotoImage(outimage) + w = image1.width() + h = image1.height() + x = 100 + y = 100 + root.geometry("%dx%d+%d+%d" % (w, h, x, y)) + panel1 = tk.Label(root, image=image1) + panel1.pack(side='top', fill='both', expand='yes') + panel1.image = image1 + root.mainloop() + def test(dev): ctx = dev.context_create() - width = 256 - height = 256 + width = 255 + height = 255 # disabled blending/masking blend = Blend() @@ -72,6 +96,7 @@ def test(dev): rasterizer.front_winding = PIPE_WINDING_CW rasterizer.cull_mode = PIPE_WINDING_NONE rasterizer.bypass_clipping = 1 + rasterizer.scissor = 1 #rasterizer.bypass_vs = 1 ctx.set_rasterizer(rasterizer) @@ -102,21 +127,41 @@ def test(dev): sampler.normalized_coords = 1 ctx.set_sampler(0, sampler) - # texture - texture = dev.texture_create(PIPE_FORMAT_A8R8G8B8_UNORM, - width, height, - usage=PIPE_TEXTURE_USAGE_RENDER_TARGET) - ctx.set_sampler_texture(0, texture) - - # drawing dest - surface = texture.get_surface(usage = PIPE_BUFFER_USAGE_GPU_WRITE) + # scissor + scissor = Scissor() + scissor.minx = 0 + scissor.miny = 0 + scissor.maxx = width + scissor.maxy = height + ctx.set_scissor(scissor) + + clip = Clip() + clip.nr = 0 + ctx.set_clip(clip) + + # framebuffer + cbuf = dev.texture_create(PIPE_FORMAT_X8R8G8B8_UNORM, + width, height, + usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET) + zbuf = dev.texture_create(PIPE_FORMAT_X8Z24_UNORM, + width, height, + usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL) + _cbuf = cbuf.get_surface(usage = PIPE_BUFFER_USAGE_GPU_READ|PIPE_BUFFER_USAGE_GPU_WRITE) + _zsbuf = zbuf.get_surface(usage = PIPE_BUFFER_USAGE_GPU_READ|PIPE_BUFFER_USAGE_GPU_WRITE) fb = Framebuffer() - fb.width = surface.width - fb.height = surface.height + fb.width = width + fb.height = height fb.num_cbufs = 1 - fb.set_cbuf(0, surface) + fb.set_cbuf(0, _cbuf) + fb.set_zsbuf(_zsbuf) ctx.set_framebuffer(fb) - + _cbuf.clear_value = 0x00000000 + _zsbuf.clear_value = 0x00ffffff + ctx.surface_clear(_cbuf, _cbuf.clear_value) + ctx.surface_clear(_zsbuf, _zsbuf.clear_value) + del _cbuf + del _zsbuf + # vertex shader vs = Shader(''' VERT1.1 @@ -171,16 +216,14 @@ def test(dev): verts[22] = 1.0 # b3 verts[23] = 1.0 # a3 - ctx.surface_clear(surface, 0x00000000) - ctx.draw_vertices(PIPE_PRIM_TRIANGLES, nverts, nattrs, verts) ctx.flush() - - save_image("tri.png", surface) + + show_image(cbuf.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE)) -- cgit v1.2.3