From d18fb4822bc71944867b66e6de966e4e55bbe574 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jun 2010 18:13:00 -0600 Subject: gallium: add interpolation parameter to simple shader functions This lets us specify linear interpolation instead of perspective interpolation for blit operations. Might be a bit faster. --- src/gallium/state_trackers/vega/renderer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/state_trackers') diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c index fe0f166e88..c40ea8675e 100644 --- a/src/gallium/state_trackers/vega/renderer.c +++ b/src/gallium/state_trackers/vega/renderer.c @@ -59,7 +59,8 @@ static void setup_shaders(struct renderer *ctx) { struct pipe_context *pipe = ctx->pipe; /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); + ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); } static struct pipe_resource * -- cgit v1.2.3