From d4ef0f6c67aefe06d8dd647acf8d9005df39a709 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 9 Jun 2010 11:13:34 -0400 Subject: geometry shaders: make gs work with changable primitives and variable number of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. --- src/gallium/tests/graw/geometry-shader/line.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/tests') diff --git a/src/gallium/tests/graw/geometry-shader/line.txt b/src/gallium/tests/graw/geometry-shader/line.txt index 93d544447b..8be3f7fd98 100644 --- a/src/gallium/tests/graw/geometry-shader/line.txt +++ b/src/gallium/tests/graw/geometry-shader/line.txt @@ -1,6 +1,7 @@ GEOM PROPERTY GS_INPUT_PRIMITIVE TRIANGLES -PROPERTY GS_OUTPUT_PRIMITIVE LINES +PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP +PROPERTY GS_MAX_OUTPUT_VERTICES 4 DCL IN[][0], POSITION, CONSTANT DCL IN[][1], COLOR, CONSTANT DCL OUT[0], POSITION, CONSTANT -- cgit v1.2.3