From 7ae4da8056c5aa6b65dc06fb8a0d0785123938db Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 1 Oct 2010 09:39:35 +1000 Subject: r600g: use Elements macro instead of manual sizeofs --- src/gallium/winsys/r600/drm/r600_hw_context.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/gallium/winsys/r600/drm/r600_hw_context.c') diff --git a/src/gallium/winsys/r600/drm/r600_hw_context.c b/src/gallium/winsys/r600/drm/r600_hw_context.c index 6cb0b940da..53783e8f50 100644 --- a/src/gallium/winsys/r600/drm/r600_hw_context.c +++ b/src/gallium/winsys/r600/drm/r600_hw_context.c @@ -35,6 +35,7 @@ #include "bof.h" #include "pipe/p_compiler.h" #include "util/u_inlines.h" +#include "util/u_memory.h" #include #include "r600_priv.h" @@ -495,7 +496,7 @@ static int r600_state_resource_init(struct r600_context *ctx, u32 offset) {PKT3_SET_RESOURCE, R600_RESOURCE_OFFSET, R_038014_RESOURCE0_WORD5, 0, 0}, {PKT3_SET_RESOURCE, R600_RESOURCE_OFFSET, R_038018_RESOURCE0_WORD6, 0, 0}, }; - unsigned nreg = sizeof(r600_shader_resource)/sizeof(struct r600_reg); + unsigned nreg = Elements(r600_shader_resource); for (int i = 0; i < nreg; i++) { r600_shader_resource[i].offset += offset; @@ -511,7 +512,7 @@ static int r600_state_sampler_init(struct r600_context *ctx, u32 offset) {PKT3_SET_SAMPLER, R600_SAMPLER_OFFSET, R_03C004_SQ_TEX_SAMPLER_WORD1_0, 0, 0}, {PKT3_SET_SAMPLER, R600_SAMPLER_OFFSET, R_03C008_SQ_TEX_SAMPLER_WORD2_0, 0, 0}, }; - unsigned nreg = sizeof(r600_shader_sampler)/sizeof(struct r600_reg); + unsigned nreg = Elements(r600_shader_sampler); for (int i = 0; i < nreg; i++) { r600_shader_sampler[i].offset += offset; @@ -528,7 +529,7 @@ static int r600_state_sampler_border_init(struct r600_context *ctx, u32 offset) {PKT3_SET_CONFIG_REG, R600_CONFIG_REG_OFFSET, R_00A408_TD_PS_SAMPLER0_BORDER_BLUE, 0, 0}, {PKT3_SET_CONFIG_REG, R600_CONFIG_REG_OFFSET, R_00A40C_TD_PS_SAMPLER0_BORDER_ALPHA, 0, 0}, }; - unsigned nreg = sizeof(r600_shader_sampler_border)/sizeof(struct r600_reg); + unsigned nreg = Elements(r600_shader_sampler_border); for (int i = 0; i < nreg; i++) { r600_shader_sampler_border[i].offset += offset; @@ -583,11 +584,11 @@ int r600_context_init(struct r600_context *ctx, struct radeon *radeon) /* add blocks */ r = r600_context_add_block(ctx, r600_config_reg_list, - sizeof(r600_config_reg_list)/sizeof(struct r600_reg)); + Elements(r600_config_reg_list)); if (r) goto out_err; r = r600_context_add_block(ctx, r600_context_reg_list, - sizeof(r600_context_reg_list)/sizeof(struct r600_reg)); + Elements(r600_context_reg_list)); if (r) goto out_err; -- cgit v1.2.3