From 491f384c3958067e6c4c994041f5d8d413b806bc Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Thu, 10 Dec 2009 16:29:04 +0000 Subject: scons: Get GLSL code building correctly when cross compiling. This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. --- src/gallium/winsys/gdi/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/winsys') diff --git a/src/gallium/winsys/gdi/SConscript b/src/gallium/winsys/gdi/SConscript index 5b6364a01d..9fbe9e800c 100644 --- a/src/gallium/winsys/gdi/SConscript +++ b/src/gallium/winsys/gdi/SConscript @@ -39,5 +39,5 @@ if env['platform'] == 'windows': env.SharedLibrary( target ='opengl32', source = sources, - LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + glslcl + env['LIBS'], + LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + env['LIBS'], ) -- cgit v1.2.3